Name ‘Eadbanger | Effect Bring the closest enemy to zero wounds. | Discipline WAAAGH! | Cost 20 | Source An Abundance of Apocrypha |
Name A Cloud in the Warp | Effect Mask yourself from observations through powers. | Discipline Navigator Powers | Cost 8 | Source Pax Imperialis |
Name Assail | Effect Throw large objects (your mom?), dealing 10 +1 ED. | Discipline Telekinesis | Cost 10 | Source Core Rules |
Name Astral Aim | Effect | Discipline Sanctic | Cost 20 | Source An Abundance of Apocrypha |
Name Chameleon | Effect +3 to Stealth and +1 Defence vs Ranged Attacks. | Discipline Minor | Cost 8 | Source Core Rules |
Name Compel | Effect Target must pass DN 4 Wil test or must follow a single command. | Discipline Minor | Cost 10 | Source Core Rules |
Name Conceal / Reveal | Effect Concealed allies within 5m gain +1 to Defence and Stealth. Revealed targets can not benefit from Cover. | Discipline Runes of Battle | Cost 20 | Source Core Rules |
Name Conceal Phenomena | Effect Psychic atempts to detect you are at +2 DN. | Discipline Minor | Cost 5 | Source Core Rules |
Name Conjure Flame | Effect Flaming Melee Attacks that deal 8+1ED and may (GM) inflict On Fire | Discipline Minor | Cost 10 | Source Core Rules |
Name Crush | Effect Force grapple, dealing 10 +1 ED and might restrain. | Discipline Telekinesis | Cost 10 | Source Core Rules |
Search the Library for available wargear
This is a reference table for the wargear used in the Wrath and Glory Role Playing Game.