Orks

Source: Core Rules, pg. 80

Group: Orks

Common Keywords: Ork[Clan]

Objectives

  1. Start a fight.
  2. Solve a problem with the brutality of Gork.
  3. Demonstrate the wisdom of one of your Clans traditions.
  4. Kustomize a piece of Wargear.
  5. Solve a problem with the sage knowledge that bigger is better.
  6. Apply the kunnin’ of Mork to a situation.

Background
  • Squig Brain Transfer Origin: Your earliest memory is awakening from surgery, covered in scars, and the Mad Dok telling you you’re ready to fight again. Who were you before? Does it matter? => Max Shock
  • Endless WAAAGH! Origin: The best time of your life — so far — was on the frontlines of a WAAAGH! You kept fighting until there was no one left… including your allies. => Resolve
  • Time To Fight Origin: After travelling through the Warp, you somehow ended up back in time. You feel an indescribable urge to find and fight your past self. => Determination
  • Lost Boy Origin: Every Boy you know was defeated in a futile charge against daemonic forces, but you survived. => Conviction
  • Rok or Hulk Origin: Fighting in low-grav situations amongst Genestealers, Aeldari, and whatever else got on your transport, your life was exciting and simple — until you fell out or crashed, and you landed wherever you are now. => Resolve
  • Lonely Spawn Origin: You knew something was wrong from your first cognisant thought — you were alone. Your drive to search for other Boyz has fueled your brash spirit. => Determination
  • Marafon Accomplishment: Your Megaboss told you to go somewhere to deliver a message or retrieve some Wargear. An impossible mission, but your colossal self-belief saw you through. => Determination
  • Made it Flashy Accomplishment: You fixed up a piece of gear for your Warboss, adding spikey bits and more dakka! You were handsomely rewarded. => Wealth
  • Proppa Fast! Accomplishment: You achieved incredible speed and performed death-defying stunts that the Boyz will talk about for years. You wrecked your vehicle, but it was still impressive. => Influence
  • Surgical Success Accomplishment: You recovered from grievous injuries after a brave engagement. The brush with death has only made you more eager for a fight. => Max Shock
  • Kroosader Accomplishment: On your Warbosses behest, you’ve travelled the galaxy spreading violence and mayhem. You’ve come far, and have forgotten the purpose of the Kroosade => Max Wounds
  • Blessed by Gork (or Mork) Accomplishment: You yelled an impromptu speech amidst a battle against impossible odds; the fight somehow swung in your favour, a blessing from the Gods themselves. => Conviction
  • ‘Ardest Goal: You’re going to be the toughest Ork in the galaxy, gathering Boyz behind you and raising a mighty WAAAGH! => Max Wounds
  • Biggest Choppa Goal: You will wield the biggest, sharpest, heaviest Choppa anyone has ever known. You might have to win a few fights and grow to raise such an ideal weapon. => Influence
  • Red Wuns Go Fastest Goal: You will pilot the loudest, fastest, most dangerous vehicle ever known. Sure, a few bits might get blown off and the red paint scratched, but it will be worth it. => Determination
  • Flashy-est Goal: You hoard Teef, and intend to be the richest Ork that ever lived. Of course, you still need to spend them on stuff to show off how flashy you are! => Wealth
  • Most Dakka Goal: Enough is never enough — you must have the loudest, shiniest, biggest shoota, with more spikey bitz than anyone else’s. You dream of the carnage it will cause. => Influence
  • Proppa Fight Goal: You’re going to win the biggest, best fight ever. You never stop searching for the best of ultraviolence, and embrace the idea you might have to start it. => Determination
Core Rules, pg. 80