Eversor Assassin

Source: An Abundance of Apocrypha (pg. 111)

Eversor Assassin
XP Cost
Keywords: Imperium, Officio Assassinorum, Templum Eversor
Attributes: Strength 4, Toughness 4, Agility 5, Initiative 5, Intellect 3, Willpower 4
Skills: Athletics 3, Awareness 2, Ballistic Skill 4, Medicae 1, Pilot 1, Scholar 1, Stealth 4, Survival 3, Tech 1, Weapon Skill 4
Assassinorum Conditioning

You add +Rank ED to all damage rolls, and you add +Double Rank to the damage value of your Unarmed Strikes. In addition, so long as you are not immobilised or Restrained, you may use Agility instead of Toughness when you roll Determination, and you may roll Determination against Mortal Wounds.

Alchemical Metabolism

When you suffer one or more Wounds in melee, roll 1d6; on a 4+, the attacker suffers a Mortal Wound. If you are killed, you detonate, inflicting 10+4ED damage with AP-2 to everything within a number of metres equal to your Toughness.

Wargear: Augmetic viscera, cardioproxy, reflex catalyst, sinew armature, executor pistol, sentinel array, neuro-gauntlet, power sword, 2x melta bomb, Eversor combat drugs, Bodyglove