Cultist (Ranged Variant)

Source: Let The Galaxy Burn
Name Rating
Strength 3
Agility 2
Toughness 2
Intellect 2
Willpower 3
Fellowship 2
Initiative 4
Name Rating
Defence 3
Speed 6
Max Wounds 1
Max Shock 2
Determination 2
Resolve 2
Conviction 2
Passive Awareness 2
Resilience 6 ( 2 Robes)
Name Rating
Deception 5
Stealth 5
Ballistic Skill 5
Default 3


Name Range Damage AP Salvo Traits
Autogun 40 m
7 + 1 ED
0 3 Rapid Fire (1)
Knife melee
5 + 1 ED

Rapid Fire: This Weapon deals +X ED at Short Range.

Special Abilities

Devotion: Any time a cultist is slain by a Critical Hit, the GM gains 1 Ruin.

(Mob) (Wrath) For the Dark Gods: Whenever a mob attack rolls a 6 on the Wrath Die, the GM gains 2 Ruin instead of 1.


Anyone can free themselves from their chains, but most have little value other than fodder, never seeing any great achievements or power. Some willingly sacrifice themselves to summon daemons, others brutalize and mutilate themselves in their worship, desperately begging for a shred of the gods’ favor. Often, these cults are led by a priest of the Dark Gods, serving much the same purpose as the Corpse Emperor’s own zealots. However, on the field of battle, hordes of cultists can be goaded into battle before a Chaos Space Marine.

Keywords: Human Heretic Chaos <Mark of Chaos>
Let The Galaxy Burn