Cultist (Ranged Variant)
Source: Let The Galaxy Burn
|Resilience||6 ( 2 Robes)|
|Autogun||40 m|| |
7 + 1 ED
|0||3||Rapid Fire (1)|
5 + 1 ED
Rapid Fire: Add +X dice to range attacks at close range.
Devotion: Any time a cultist is slain by a Critical Hit, the GM gains 1 Ruin.
(Mob) (Wrath) For the Dark Gods: Whenever a mob attack rolls a 6 on the Wrath Die, the GM gains 2 Ruin instead of 1.
Anyone can free themselves from their chains, but most have little value other than fodder, never seeing any great achievements or power. Some willingly sacrifice themselves to summon daemons, others brutalize and mutilate themselves in their worship, desperately begging for a shred of the gods’ favor. Often, these cults are led by a priest of the Dark Gods, serving much the same purpose as the Corpse Emperor’s own zealots. However, on the field of battle, hordes of cultists can be goaded into battle before a Chaos Space Marine.