Cult Leader

Source: Let The Galaxy Burn
Name Rating
Strength 4
Agility 3
Toughness 5
Intellect 4
Willpower 4
Fellowship 4
Initiative 4
Name Rating
Defence 3
Speed 6
Max Wounds 5
Max Shock 4
Determination 5
Resolve 3
Conviction 4
Passive Awareness 4
Resilience 7 ( 2 Robes)
Name Rating
Deception 5
Stealth 5
Weapon Skill 5
Default 3


Name Range Damage AP Salvo Traits
Autopistol 20 m
7 + 1 ED
0 2 Pistol
Knife melee
5 + 1 ED

Pistol: Pistols can be fired while Engaged (see core pg. 184) with a +2 DN, using the Ballistic Skill.

Special Abilities

Devotion: Any time a cultist is slain by a Critical Hit, the GM gains 1 Ruin.

Shoot and Stab: Cultists take no penalty for a multi-action where they fire their pistol and stab with their knife in the same turn.


A cult needs a leader, a force of personality and a charismatic anchoring point that inspires and motivates his followers. Often promising the galaxy to his followers, he seeks his own glory and power above all else, or simply legitimately wants to do the work of the Dark Gods. In any case, a group of cultists led by their idol are driven to greater and greater acts of depravity.

Keywords: Human Heretic Chaos <Mark of Chaos>
Let The Galaxy Burn