Cult Leader
Source: Let The Galaxy Burn
Name | Rating |
---|---|
Strength | 4 |
Agility | 3 |
Toughness | 5 |
Intellect | 4 |
Willpower | 4 |
Fellowship | 4 |
Initiative | 4 |
Name | Rating |
---|---|
Defence | 3 |
Speed | 6 |
Max Wounds | 5 |
Max Shock | 4 |
Determination | 5 |
Resolve | 3 |
Conviction | 4 |
Passive Awareness | 4 |
Resilience | 7 ( 2 Robes) |
Name | Rating |
---|---|
Deception | 5 |
Stealth | 5 |
Weapon Skill | 5 |
Default | 3 |
Attacks
Name | Range | Damage | AP | Salvo | Traits |
---|---|---|---|---|---|
Autopistol | 20 m | 7 + 1 ED | 0 | 2 | Pistol |
Knife | melee | 5 + 1 ED | 0 |
Pistol: Pistols can be fired while Engaged (see core pg. 184) with a +2 DN, using the Ballistic Skill.
Special Abilities
Devotion: Any time a cultist is slain by a Critical Hit, the GM gains 1 Ruin.
Shoot and Stab: Cultists take no penalty for a multi-action where they fire their pistol and stab with their knife in the same turn.
Description
A cult needs a leader, a force of personality and a charismatic anchoring point that inspires and motivates his followers. Often promising the galaxy to his followers, he seeks his own glory and power above all else, or simply legitimately wants to do the work of the Dark Gods. In any case, a group of cultists led by their idol are driven to greater and greater acts of depravity.
Keywords:
Human
Heretic
Chaos
<Mark of Chaos>