Source: Let The Galaxy Burn
|Resilience||18 ( 8 Armour of Rage)|
|Hellfire||16 m|| |
12 + 1 ED
|-1||1||Assault, Blaze, Blast (large)|
|Great Axe of Khorne (Mighty Strikes)||melee|| |
28 + 4 ED
|Great Axe of Khorne (Sweeping Blows)||melee|| |
14 + 1 ED
Assault: You can fire an Assault weapon as part of a Sprint (p.180), but take a +2 DN penalty to the attack.
Blast: Target a point (DN 3) and deal damage to anyone in the blast radius. You can´t shift for damage.
Spread: When fired at Short Range, a Spread weapon can hit any number of targets as long as they are all within 3 metres of one another. When you fire a Spread Weapon at a Mob you gain +3 bonus dice.
Daemonic: This threat may attempt to Soak Mortal Wounds. Soaking does not cost any Shock for this threat.
Fear (8): This threat causes fear. Enemies are required to pass a Fear test (DN 8) to act normally.
(Wrath) Blood for the Blood God: If a Bloodthirster rolls a 6 on the Wrath dice when attacking with its weapons, any character that loses a wound from the attack also gains the Bleeding condition.
Greater Daemon: All those with the Khorne keyword within 12 metres of a Bloodthirster (including itself) automatically pass Resolve or Fear tests.
(Ruin) Deathbringer: A Bloodthirster may spend a Ruin to activate this ability until the end of its turn. All exalted icons shifted to damage produce 2 ED each, rather than 1.
The ultimate embodiment of Khorne’s unflinching rage, a Bloodthirster charges into combat with a fervor only outstripped by its ferocity. Tearing through hordes of soldiers like a farmer reaps wheat, no amount of slaughter is enough for this juggernaut.