Necron Warrior

Source: Legacy of the Necrontyr
Name Rating
Strength 5
Agility 4
Toughness 5
Intellect 1
Willpower 4
Fellowship 1
Initiative 4
Name Rating
Defence 3
Speed 5
Max Wounds 8
Max Shock 7
Determination 5
Resolve -
Conviction -
Passive Awareness 4
Resilience 10 ( 4 Living Metal)
Name Rating
Ballistic Skill 8
Default 7

Attacks

Name Range Damage AP Salvo Traits
Gauss Flayer 48 m
10 + 1 ED
-1 2 Rappid Fire (2)

Special Abilities

Reanimation Protocols: When this threat is reduced to 0 wounds, except by Annihilation, roll a d6 at the beginning of each following round until combat ends or reanimation occurs. On a die result of 5 or 6, the threat returns to consciousness with 1d6*Tier wounds remaining. For mobs with this ability, instead roll a d6 for each member of the mob that has been lost, and for each result of 5 or 6, restore it to the mob. A mob that is reduced to 0 members does not roll for Reanimation Protocols.As a full round action, a character may attack a Necron at 0 wounds, spending enough time to blast its remains apart or chop it to pieces, killing it permanently (or at least for the remainder of the combat). It may still be teleported away from the battlefield by its tomb.

Soulless Machine: A Necron is immune to fear, pinning, and mind-affecting abilities and powers. A Necron never needs to pass Resolve tests in order to keep fighting. A Necron’s Corruption is permanently locked at 0. Necrons are immune to disease and toxins, and never have to eat, sleep, or breathe. For the purposes of weapons and abilities that affect machines, a Necron is considered a machine.

(Mob) Undying Legions: Whenever a mob of Necron Warriors successfully regains more than two members due to Reanimation Protocols, the GM gains 1 Ruin.

Description

When the Necrontyr gave up their mortality, countless workers, shopkeepers, artisans, and farmers were among their number. After the entire race became soulless machines, these menial workers became the basest of the new Necron race: foot soldiers with only enough intelligence to follow orders. These “Warriors” are supremely unintelligent, following highly predictable processes with extremely basic programming, unless directed by an overseer. However, predicting their actions is entirely different from being able to stop them, and even the basic Warrior is a near-immortal combatant, with superhuman strength and weaponry that baffles the Adeptus Mechanicus.

Keywords: Necron <Dynasty>
Legacy of the Necrontyr