Necron Triarch Praetorian

Source: Legacy of the Necrontyr
Name Rating
Strength 7
Agility 5
Toughness 7
Intellect 6
Willpower 5
Fellowship 4
Initiative 5
Name Rating
Defence 4
Speed 10
Max Wounds 12
Max Shock 10
Determination 6
Resolve -
Conviction -
Passive Awareness 6
Resilience 12 ( 5 Praetorian Plate)
Name Rating
Weapon Skill 11
Ballistic Skill 11
Scholar 11
Default 10


Name Range Damage AP Salvo Traits
Rod of Covenant melee
12 + 1 ED
Rod of Covenant 24 m
12 + 1 ED
-3 1 Assault
Voidblade melee
12 + 1 ED
Particle Caster 24 m
14 + 1 ED
0 1 Pistol

Assault: You can fire an Assault weapon as part of a Sprint (p.180), but take a +2 DN penalty to the attack.

Pistol: Pistols can be fired while Engaged (see core pg. 184) with a +2 DN, using the Ballistic Skill.

Special Abilities

Reanimation Protocols: When this threat is reduced to 0 wounds, except by Annihilation, roll a d6 at the beginning of each following round until combat ends or reanimation occurs. On a die result of 5 or 6, the threat returns to consciousness with 1d6*Tier wounds remaining. For mobs with this ability, instead roll a d6 for each member of the mob that has been lost, and for each result of 5 or 6, restore it to the mob. A mob that is reduced to 0 members does not roll for Reanimation Protocols.As a full round action, a character may attack a Necron at 0 wounds, spending enough time to blast its remains apart or chop it to pieces, killing it permanently (or at least for the remainder of the combat). It may still be teleported away from the battlefield by its tomb.

Soulless Machine: A Necron is immune to fear, pinning, and mind-affecting abilities and powers. A Necron never needs to pass Resolve tests in order to keep fighting. A Necron’s Corruption is permanently locked at 0. Necrons are immune to disease and toxins, and never have to eat, sleep, or breathe. For the purposes of weapons and abilities that affect machines, a Necron is considered a machine.

(Ruin) Champion: This threat may take Ruin Actions.

(Ruin) Solemn Judgement: A Triarch Praetorian may judge whether an enemy’s conduct in the current combat is honorable or dishonorable once per combat, if the GM spends a point of Ruin. If the enemy is honorable, all Necrons in the combat (including the Praetorian) gain a +1d bonus to Weapon Skill tests against that enemy. If the enemy is dishonorable, they instead gain a +1d bonus to Ballistic Skill tests against that enemy.


Enforcers of ancient Necrontyr law, a Praetorian’s task is not to fight on the front lines, but to ensure that the codes of the Empire are being upheld in any given combat. They are beholden to none but the Silent King himself, but they may lend their blades should a situation that threatens the Necron Empire arise.

Keywords: Necron <Dynasty>
Legacy of the Necrontyr