Necron Flayed One

Source: Legacy of the Necrontyr
Name Rating
Strength 5
Agility 4
Toughness 5
Intellect 2
Willpower 4
Fellowship 1
Initiative 5
Name Rating
Defence 4
Speed 5
Max Wounds 8
Max Shock 7
Determination 5
Resolve -
Conviction -
Passive Awareness 5
Resilience 10 ( 4 Living Metal)
Name Rating
Weapon Skill 10
Default 7


Name Range Damage AP Salvo Traits
Flayer Claws melee
10 + 1 ED
0 Brutal

Brutal: When rolling damage dice, add +1 to the result of each Extra Damage Die.

Special Abilities

Reanimation Protocols: When this threat is reduced to 0 wounds, except by Annihilation, roll a d6 at the beginning of each following round until combat ends or reanimation occurs. On a die result of 5 or 6, the threat returns to consciousness with 1d6*Tier wounds remaining. For mobs with this ability, instead roll a d6 for each member of the mob that has been lost, and for each result of 5 or 6, restore it to the mob. A mob that is reduced to 0 members does not roll for Reanimation Protocols.As a full round action, a character may attack a Necron at 0 wounds, spending enough time to blast its remains apart or chop it to pieces, killing it permanently (or at least for the remainder of the combat). It may still be teleported away from the battlefield by its tomb.

Soulless Machine: A Necron is immune to fear, pinning, and mind-affecting abilities and powers. A Necron never needs to pass Resolve tests in order to keep fighting. A Necron’s Corruption is permanently locked at 0. Necrons are immune to disease and toxins, and never have to eat, sleep, or breathe. For the purposes of weapons and abilities that affect machines, a Necron is considered a machine.

(Ruin) Flesh Hunger: If a Flayed One kills its target, the GM may spend a Ruin. If so, the Flayed One begins mutilating the corpse and draping its flesh about itself. If it does this, all those present in the combat that share a keyword with the dead individual suffer a +2DN penalty to Resolve tests so long as the Flayed One is alive.

Flesh Render: A Flayed One may reroll any failed damage dice on its melee attacks. It may ignore up to +2DN worth of penalties when making melee multi-attacks, and gains +2d to its melee attack rolls when attacking mobs.

Hunting Horrors: Flayed Ones usually hide within a charnel pocket-dimension, emerging into reality when they detect somewhere where new flesh can be harvested. A Flayed One may claw its way into reality into any combat involving Necrons and non-Necrons at the beginning of any Round. This does not count as an ambush.


Infected by the ancient Flayer virus, the Flayed Ones seem to have an unsettling fascination with flesh, perhaps desiring to regain it, perhaps simply playing with it like a toy. Regardless, they have altered themselves for the purpose of obtaining more, with wicked talons designed to strip away everything from the bone, tearing asunder any mortal unfortunate enough to encounter one. They then wear these strips of flesh like clothing, draping them over their frame in a mess of bloody gore.

Keywords: Necron <Dynasty>
Legacy of the Necrontyr