Source: Legacy of the Necrontyr
|Resilience||11 ( 5 Heavy Plating)|
|Synaptic Disintegrator||48 m|| |
10 + 1 ED
|0||1||Rapid Fire (1), Sniper (2)|
Rapid Fire: Add +X dice to range attacks at close range.
Sniper: Aimed range attacks gain an additional +2d and ignore the penalty for firing into melee. Aimed range attacks add +X ED.
Reanimation Protocols: When this threat is reduced to 0 wounds, except by Annihilation, roll a d6 at the beginning of each following round until combat ends or reanimation occurs. On a die result of 5 or 6, the threat returns to consciousness with 1d6*Tier wounds remaining. For mobs with this ability, instead roll a d6 for each member of the mob that has been lost, and for each result of 5 or 6, restore it to the mob. A mob that is reduced to 0 members does not roll for Reanimation Protocols.As a full round action, a character may attack a Necron at 0 wounds, spending enough time to blast its remains apart or chop it to pieces, killing it permanently (or at least for the remainder of the combat). It may still be teleported away from the battlefield by its tomb.
Soulless Machine: A Necron is immune to fear, pinning, and mind-affecting abilities and powers. A Necron never needs to pass Resolve tests in order to keep fighting. A Necron’s Corruption is permanently locked at 0. Necrons are immune to disease and toxins, and never have to eat, sleep, or breathe. For the purposes of weapons and abilities that affect machines, a Necron is considered a machine.
(Ruin) Hunter’s Mark: The GM may spend a point of Ruin in order to select a single non-Necron character. All Deathmarks in the current combat gain a +2d bonus to Ballistic Skill tests when targeting that character for the rest of the combat. They may also track the character without a test required.
(Wrath) Assassin: Whenever a Deathmark rolls a 6 on the Wrath die when attacking with its Synaptic Disintegrator, the target suffers a Mortal Wound in addition to any critical effects.
Ethereal Interception: A Deathmark may hide within an extradimensional space, undetectable but unable to do more than watch outside. When anyone enters the area it has hidden within, it may emerge instantly, making a single attack with its Synaptic Disintegrator. This counts as an Ambush.
Patience and vigilance are some of the most important qualities for a sniper, and the Deathmarks exemplify them. With no need for sleep, food, or drink, nothing can distract these assassins from their task, hiding in the spaces between dimensions as they watch for their prey to draw near enough for them to attack. So feared are the Deathmarks that ancient laws forbid their use against fellow Necrons, but against mortals there are no such restrictions, and with their unparalleled tracking abilities, they never lose their mark once they have it.