Doctors of Doom

Tyranid Warrior

Source: Javelin's Tyranid Bestiary
Name Rating
Strength 7
Agility 4
Toughness 4
Intellect 2
Willpower 5
Fellowship 1
Initiative 5
Name Rating
Defence 4
Speed 6
Wounds 6
Shock 5
Soak 5
Resolve 5
Conviction 3
Passive Awareness 3
Resilience 10 ( 5 Hardened Carapace)
Name Rating
Athletics 9
Awareness 6
Ballistic Skill 6
Weapon Skill 7
Default 5

Attacks

Some (Anti-Tank) Warriors come equipped with a Venom Cannon instead of a Devourer. Others (Venguards) change the weapon layout to Boneswords and Spinefists.

Name Range Damage AP Salvo Traits
Devourer 40 m
10 + 1 ED
0 2 Brutal, Rapid Fire (2)
Scything Talons melee
10 + 1 ED
0 Penetrating (1)
Venom Cannon 24 m
16 + 2 ED
-4 1 Melta, Toxic (2)
Boneswords melee
12 + 1 ED
-3 Brutal, Parry
Spinefists 20 m
7 + 1 ED
0 2 Pistol

Brutal: When rolling damage dice, add +1 to the result of each Extra Damage Die.

Melta: Add +1 (+2 vs vehicles and fortifications) to ED results at close range.

Parry: Grants +1 bonus to Defence against melee attacks.

Penetrating: If any icons are shifted for damage, the AP value increases by X.

Pistol: Can be fired while engaged in close combat using the Weapon Skill in place of the Ballistic Skill.

Rapid Fire: Add +X dice to range attacks at close range.

Toxic: Wounded targets become Poisoned. Victim must pass a Toughness Test (DN X) at the end of each round to end the effect. Suffer X Wounds of they fail.

Special Abilities

Shadow in the Warp: Characters without the Tyranid keyword within 20 meters suffer +2 DN on Psychic Mastery tests.

Keywords: Tyranid<Hive Fleet>Synapse Creature
Javelin's Tyranid Bestiary