Source: Javelin's Tyranid Bestiary
|Resilience||10 ( 5 Hardened Carapace)|
Some (Anti-Tank) Warriors come equipped with a Venom Cannon instead of a Devourer. Others (Venguards) change the weapon layout to Boneswords and Spinefists.
|Devourer||40 m|| |
10 + 1 ED
|0||2||Brutal, Rapid Fire (2)|
|Scything Talons||melee|| |
10 + 1 ED
|Venom Cannon||24 m|| |
16 + 2 ED
|-4||1||Melta, Toxic (2)|
12 + 1 ED
|Spinefists||20 m|| |
7 + 1 ED
Brutal: When rolling damage dice, add +1 to the result of each Extra Damage Die.
Melta: Add +1 (+2 vs vehicles and fortifications) to ED results at close range.
Parry: Grants +1 bonus to Defence against melee attacks.
Penetrating: If any icons are shifted for damage, the AP value increases by X.
Pistol: Can be fired while engaged in close combat using the Weapon Skill in place of the Ballistic Skill.
Rapid Fire: Add +X dice to range attacks at close range.
Toxic: Wounded targets become Poisoned. Victim must pass a Toughness Test (DN X) at the end of each round to end the effect. Suffer X Wounds of they fail.
Shadow in the Warp: Characters without the Tyranid keyword within 20 meters suffer +2 DN on Psychic Mastery tests.