Source: Javelin's Tyranid Bestiary
|Resilience||6 ( 3 Chitin)|
Termagants are equipped with a Fleshborer and Claws and Teeth.
|Fleshborer||20 m|| |
7 + 1 ED
|Claws and Teeth||melee|| |
5 + 1 ED
|Strangleweb Cannon||20 m|| |
5 + 1 ED
|0||1||Blast (Medium), Strangleweb|
Assault: Assault weapons can be fired as part of a Run Action, with additional +2 DN for the attack.
Blast: Can affect multiple targets (see Core Rules, pg. 229). ◆ Missed attacks deviate. ◆ When used in Melee (e.g. Pistols), the blast may only affect engaged targets. ◆ Fire-Blasts ignore cover bonus to defence. ◆ Fire-Blasts do not deviate, bt hit the location. Characters still avoid being hit.
(Mob) Brood Mind: Whilst in a mob, Termagants gain +3d to Resolve tests while they are within 20 meters of a Genestealer or any other Tyranid with the Synapse Creature keyword.
Instinctive Behaviour (Lurk): A Termagaunt that is further away than 1KM from a Genestealer or any other Tyranid with the Synapse Creature keyword, or otherwise cut from the Hivemind will turn from combat and actively seek out a shelter to hide in, attacking only to defend itself.
(Mob) Strangleweb: Occasionally Termagaunts are equipped with debilitating weaponry in order to capture live specimen for gene-splicing and dissecting. In a mob of at least 10 Termagaunts you may replace one´s Fleshborer with a Strangleweb Cannon.