Tyranid Ripper Swarm

Source: Javelin's Tyranid Bestiary
Name Rating
Strength 3
Agility 3
Toughness 2
Intellect 1
Willpower 4
Fellowship 1
Initiative 5
Name Rating
Defence 4
Speed 6
Max Wounds 3
Max Shock 4
Determination 2
Resolve 2
Conviction 3
Passive Awareness 3
Resilience 6 ( 3 Chitin)
Name Rating
Athletics 6
Stealth 7
Weapon Skill 4
Default 2


Name Range Damage AP Salvo Traits
Claws and Teeth melee
5 + 1 ED

Special Abilities

(Mob) Brood Mind: Whilst in a mob, Ripper Swarms gain +3d to Resolve tests while they are within 20 meters of a Genestealer or any other Tyranid with the Synapse Creature keyword.

Fearless: Ripper Swarms are immune to Fear and Pinned effects.

Swarm: This creature uses its minute form and large numbers to overpower their foe. They are immune to Prone and Restrained effects but their tight grouping makes them ideal targets for ordnance and flame. Any attack targeting a Swarm that has an area of effect affects a number of targets one size category greater than listed on the weapon´s profile.

Instinctive Behaviour (Feed): A Ripper Swarm that is further away than 1KM from a Genestealer or any other Tyranid with the Synapse Creature keyword, or otherwise cut from the Hivemind will start feeding on whatever is nearby, attacking only to defend itself.

Tunnel Swarm: As an action on its turn this creature can tunnel under the ground, becoming invisible to the naked eye. While underground it cannot use the Sprint action. As an action while tunneling it can emerge from the ground.

Keywords: Tyranid <Hive Fleet>
Javelin's Tyranid Bestiary