Gretchin
Source: Core Rules, pg. 435
| Name | Rating |
|---|---|
| Strength | 7 |
| Agility | 3 |
| Toughness | 2 |
| Intellect | 3 |
| Willpower | 3 |
| Fellowship | 2 |
| Initiative | 4 |
| Name | Rating |
|---|---|
| Defence | 4 |
| Speed | 5 |
| Max Wounds | 1 |
| Max Shock | 2 |
| Determination | 2 |
| Resolve | 2 |
| Conviction | 3 |
| Passive Awareness | 2 |
| Resilience | 4 ( ) |
| Name | Rating |
|---|---|
| Ballistic Skill | 5 |
| Default | 4 |
Attacks
| Name | Range | Damage | AP | Salvo | Traits |
|---|---|---|---|---|---|
| Grot Blasta | 24 m | 7 + 1 ED | 0 | 1 | Pistol, Waaagh! |
| Knife | melee | 4 + 1 ED | 0 |
Pistol: Pistols can be fired while Engaged (see core pg. 184) with a +2 DN, using the Ballistic Skill.
Waaagh!: If you are an Ork, you gain +1 bonus die to attacks with a WAAAGH! weapon. If you are also Wounded (p.193), you deal an extra +1 ED.
Special Abilities
(Mob) Dangerous in Large Numbers: If a mob of Gretchin includes more than 10 members, they can reroll any 1’s (aside from a Complication) on a ranged attack.
Keywords:
Ork
Core Rules, pg. 435