Gretchin

Source: Core Rules, pg. 435
Name Rating
Strength 7
Agility 3
Toughness 2
Intellect 3
Willpower 3
Fellowship 2
Initiative 4
Name Rating
Defence 4
Speed 5
Max Wounds 1
Max Shock 2
Determination 2
Resolve 2
Conviction 3
Passive Awareness 2
Resilience 4 ( )
Name Rating
Ballistic Skill 5
Default 4

Attacks

Name Range Damage AP Salvo Traits
Grot Blasta 24 m
7 + 1 ED
0 1 Pistol, Waaagh!
Knife melee
4 + 1 ED
0

Pistol: Pistols can be fired while Engaged (see core pg. 184) with a +2 DN, using the Ballistic Skill.

Waaagh!: If you are an Ork, you gain +1 bonus die to attacks with a WAAAGH! weapon. If you are also Wounded (p.193), you deal an extra +1 ED.

Special Abilities

(Mob) Dangerous in Large Numbers: If a mob of Gretchin includes more than 10 members, they can reroll any 1’s (aside from a Complication) on a ranged attack.

Keywords: Ork
Core Rules, pg. 435