Astra Militarum Veteran Trooper
Source: Core Rules, pg. 409
|Resilience||8 ( 3 Flak Armour)|
|Lasgun||48 m|| |
7 + 1 ED
|0||2||Steadfast, Rapid Fire (2)|
|2 Frag Grenades||12 m|| |
10 + 1 ED
|Knife or Bayonet||m|| |
5 + 1 ED
Blast: Can affect multiple targets (see Core Rules, pg. 229). ◆ Missed attacks deviate. ◆ When used in Melee (e.g. Pistols), the blast may only affect engaged targets. ◆ Fire-Blasts ignore cover bonus to defence. ◆ Fire-Blasts do not deviate, bt hit the location. Characters still avoid being hit.
Rapid Fire: Add +X dice to range attacks at close range.
Steadfast: Ignore the first attack complication in each combat. Add +1d to Tech tests to repair and maintain.
(Ruin) Stand Fast!: A veteran trooper can spend one Ruin to make a Leadership Test as a free action.
First Rank Fire! Second Rank Fire!: As an action, the veteran trooper may order a mob of Astra Militarum troops to focus their attention on fi ring their ranged weapons. Choose one mob within 6 metres of the veteran trooper. The selected mob may use a Salvo action on their next turn. This action does not cost a Reload.