Astra Militarum Veteran Trooper

Source: Core Rules, pg. 409
Name Rating
Strength 3
Agility 3
Toughness 3
Intellect 3
Willpower 3
Fellowship 3
Initiative 3
Name Rating
Defence 3
Speed 3
Wounds 3
Shock 3
Soak 3
Resolve 4
Conviction 3
Passive Awareness 4
Resilience 8 ( 3 Flak Armour)
Name Rating
Ballistic Skill 7
Default 6

Attacks

Name Range Damage AP Salvo Traits
Lasgun 48 m
7 + 1 ED
0 2 Steadfast, Rapid Fire (2)
2 Frag Grenades 12 m
10 + 1 ED
0 -1 Blast (Medium)
Knife or Bayonet m
5 + 1 ED
0

Blast: Can affect multiple targets (see Core Rules, pg. 229). ◆ Missed attacks deviate. ◆ When used in Melee (e.g. Pistols), the blast may only affect engaged targets. ◆ Fire-Blasts ignore cover bonus to defence. ◆ Fire-Blasts do not deviate, bt hit the location. Characters still avoid being hit.

Rapid Fire: Add +X dice to range attacks at close range.

Steadfast: Ignore the first attack complication in each combat. Add +1d to Tech tests to repair and maintain.

Special Abilities

(Ruin) Stand Fast!: A veteran trooper can spend one Ruin to make a Leadership Test as a free action.

First Rank Fire! Second Rank Fire!: As an action, the veteran trooper may order a mob of Astra Militarum troops to focus their attention on fi ring their ranged weapons. Choose one mob within 6 metres of the veteran trooper. The selected mob may use a Salvo action on their next turn. This action does not cost a Reload.

Keywords: HumanImperium
Core Rules, pg. 409