Astra Militarum Trooper

Source: Core Rules, pg. 409
Name Rating
Strength 3
Agility 3
Toughness 3
Intellect 3
Willpower 3
Fellowship 3
Initiative 3
Name Rating
Defence 3
Speed 3
Max Wounds 3
Max Shock 3
Determination 3
Resolve 3
Conviction 3
Passive Awareness 3
Resilience 8 ( 3 Flak Armour)
Name Rating
Ballistic Skill 6
Default 5

Attacks

Name Range Damage AP Salvo Traits
Lasgun 48 m
7 + 1 ED
0 2 Reliable, Rapid Fire (2)
2 Frag Grenades 12 m
10 + 1 ED
0 -1 Blast (Medium)
Knife or Bayonet m
5 + 1 ED
0

Blast: Target a point (DN 3) and deal damage to anyone in the blast radius. You can´t shift for damage.

Rapid Fire: This Weapon deals +X ED at Short Range.

Reliable: You can ignore the first Complication related to this weapon per scene. Tests made to repair or maintain Reliable weapons are made with +1 bonus die.

Special Abilities

Human Waves: Any time a mob of Imperial Guardsman fail a Resolve Test or are destroyed, the Game Master gains 1 Ruin.

(Mob) Bring it Down!: When the mob makes a combined attack, it gains +2ED to damage

Keywords: Human Imperium
Core Rules, pg. 409