Astra Militarum Trooper
Source: Core Rules, pg. 409
|Resilience||8 ( 3 Flak Armour)|
|Lasgun||48 m|| |
7 + 1 ED
|0||2||Steadfast, Rapid Fire (2)|
|2 Frag Grenades||12 m|| |
10 + 1 ED
|Knife or Bayonet||m|| |
5 + 1 ED
Blast: Can affect multiple targets (see Core Rules, pg. 229). ◆ Missed attacks deviate. ◆ When used in Melee (e.g. Pistols), the blast may only affect engaged targets. ◆ Fire-Blasts ignore cover bonus to defence. ◆ Fire-Blasts do not deviate, bt hit the location. Characters still avoid being hit.
Rapid Fire: Add +X dice to range attacks at close range.
Steadfast: Ignore the first attack complication in each combat. Add +1d to Tech tests to repair and maintain.
Human Waves: Any time a mob of Imperial Guardsman fail a Resolve Test or are destroyed, the Game Master gains 1 Ruin.
(Mob) Bring it Down!: When the mob makes a combined attack, it gains +2ED to damage