Astra Militarum Trooper
Source: Core Rules, pg. 409
|Resilience||8 ( 3 Flak Armour)|
|Lasgun||48 m|| |
7 + 1 ED
|0||2||Reliable, Rapid Fire (2)|
|2 Frag Grenades||12 m|| |
10 + 1 ED
|Knife or Bayonet||m|| |
5 + 1 ED
Blast: Target a point (DN 3) and deal damage to anyone in the blast radius. You can´t shift for damage.
Rapid Fire: This Weapon deals +X ED at Short Range.
Reliable: You can ignore the first Complication related to this weapon per scene. Tests made to repair or maintain Reliable weapons are made with +1 bonus die.
Human Waves: Any time a mob of Imperial Guardsman fail a Resolve Test or are destroyed, the Game Master gains 1 Ruin.
(Mob) Bring it Down!: When the mob makes a combined attack, it gains +2ED to damage