Doctors of Doom

Zoanthrope

Source: ArdentPurple's Tyranid Bestiary
Name Rating
Strength 4
Agility 4
Toughness 4
Intellect 4
Willpower 6
Fellowship -
Initiative 4
Name Rating
Defence 3
Speed 5
Wounds 11
Shock 6
Soak 4
Resolve 3
Conviction 5
Passive Awareness 4
Resilience 9 ( *4 Warp Field)
Name Rating
Psychic Mastery 8
Default 7

Attacks

Name Range Damage AP Salvo Traits
Scything Talons melee
10 + 1 ED
0 Toxic (3), Off-Hand

Toxic: Wounded targets become Poisoned. Victim must pass a Toughness Test (DN X) at the end of each round to end the effect. Suffer X Wounds of they fail.

Special Abilities

Synapse: Creatures with the Tyranid keyword who do NOT possess the Synapse Creature keyword automatically pass all Resolve tests when within 8m of a Synapse Creature.

Shadow in the Warp: A Tyranid Psyker may never suffer daemonic possession. A Tyranid Psyker’s attempts to Deny the Witch gain +2d.

Psyker: A Zoanthrope has the Smite power and one other power from the Hive Mind discipline.

Warp Blast: A Zoanthrope increases the range of Smite to 50m. If there are 4-5 Zoanthropes within 12m of each other, Smite deals an extra d3 mortal wounds. If there are 6 or more, it deals 3 extra mortal wounds instead.

Keywords: TyranidPsykerSynapse Creature
ArdentPurple's Tyranid Bestiary