Source: An Abundance of Apocrypha, pg. 205
|Resilience||9 ( 2 Tyranid Carapace)|
Tyranid Warriors have been encountered armed with a wide range of weapons. Commonly, they carry a Devourer and a pair of Scything Talons. The Devourer may be exchanged for a Basic Bio-Weapon or Melee Bio-Weapon. The Scything Talons may be exchanged for a Melee Bio-Weapon. One in three replace their Devourer with Bio-Cannon instead. Some Tyranid Warriors have Flesh Hooks. See Bio-Weapons, later, for details on other Tyranid weapon options.
|Devourer||36 m|| |
10 + 1 ED
|0||3||Agonizing, Asault, Spread|
|Scyching Talons||melee|| |
11 + 1 ED
|0||+1 to attacks|
|Flesh Hooks||12 m|| |
15 + 1 ED
Agonizing: Each wound also causes 1 lose of Shock. Exhausted targets, that suffer agonizing damage are rendered unconscious.
Assault: Assault weapons can be fired as part of a Run Action, with additional +2 DN for the attack.
Pistol: Can be fired while engaged in close combat using the Weapon Skill in place of the Ballistic Skill.
Spread: When killing a troop within a mob, any excess damage carries over to the nearest troop in the same mob.
Terror (3): This threat causes terror. Enemies are required to pass a Terror test (DN 3) to act normally.
Flesh Hooks: A Tyranid with Flesh Hooks adds +2d to any Athletics test to climb.
Synapse Creature: Tyranids automatically pass Resolve tests if they are within 25m of a friendly Synapse Creature. Further, Tyranids within range of a Synapse Creature cannot suffer Shock, as they are driven to action without regard for fear, pain, fatigue, or the limits of their own bodies. Naturally, a Synapse Creature also receives these benefits, as they are always considered to be “within range of a Synapse Creature”.
Shadow of the Warp: Whenever a Psyker uses a psychic power while within 35m of a Tyranid with this ability, they must count all 6s on their Wrath dice as 1s. Psykers with the Tyranid keyword are not affected.
Adrenalin Glands: Increase Speed by 1.
Toxin Sacs: Melee attacks gain +1 ED and Toxic(3).