Tyranid Warrior
Source: An Abundance of Apocrypha, pg. 205
Name | Rating |
---|---|
Strength | 8 |
Agility | 4 |
Toughness | 6 |
Intellect | 3 |
Willpower | 9 |
Fellowship | 1 |
Initiative | 4 |
Name | Rating |
---|---|
Defence | 3 |
Speed | 6 |
Max Wounds | 9 |
Max Shock | - |
Determination | 6 |
Resolve | 8 |
Conviction | 9 |
Passive Awareness | 5 |
Resilience | 9 ( 2 Tyranid Carapace) |
Name | Rating |
---|---|
Awareness | 9 |
Weapon Skill | 10 |
Default | 8 |
Attacks
Tyranid Warriors have been encountered armed with a wide range of weapons. Commonly, they carry a Devourer and a pair of Scything Talons. The Devourer may be exchanged for a Basic Bio-Weapon or Melee Bio-Weapon. The Scything Talons may be exchanged for a Melee Bio-Weapon. One in three replace their Devourer with Bio-Cannon instead. Some Tyranid Warriors have Flesh Hooks. See Bio-Weapons, later, for details on other Tyranid weapon options.
Name | Range | Damage | AP | Salvo | Traits |
---|---|---|---|---|---|
Devourer | 36 m | 10 + 1 ED | 0 | 3 | Agonising, Asault, Spread |
Scyching Talons | melee | 11 + 1 ED | 0 | +1 to attacks | |
Flesh Hooks | 12 m | 15 + 1 ED | 0 | 2 | Assault, Pistol |
Agonising: Every Wound inflicted by an Agonising weapon also inflicts 1 Shock.
Assault: You can fire an Assault weapon as part of a Sprint (p.180), but take a +2 DN penalty to the attack.
Pistol: Pistols can be fired while Engaged (see core pg. 184) with a +2 DN, using the Ballistic Skill.
Spread: When fired at Short Range, a Spread weapon can hit any number of targets as long as they are all within 3 metres of one another. When you fire a Spread Weapon at a Mob you gain +3 bonus dice.
Special Abilities
Terror (3): This threat causes terror. Enemies are required to pass a Terror test (DN 3) to act normally.
Flesh Hooks: A Tyranid with Flesh Hooks adds +2d to any Athletics test to climb.
Synapse Creature: Tyranids automatically pass Resolve tests if they are within 25m of a friendly Synapse Creature. Further, Tyranids within range of a Synapse Creature cannot suffer Shock, as they are driven to action without regard for fear, pain, fatigue, or the limits of their own bodies. Naturally, a Synapse Creature also receives these benefits, as they are always considered to be “within range of a Synapse Creature”.
Shadow of the Warp: Whenever a Psyker uses a psychic power while within 35m of a Tyranid with this ability, they must count all 6s on their Wrath dice as 1s. Psykers with the Tyranid keyword are not affected.
Variants: Biomorphs
Adrenalin Glands: Increase Speed by 1.
Toxin Sacs: Melee attacks gain +1 ED and Toxic(3).