Ripper

Source: An Abundance of Apocrypha
Name Rating
Strength 2
Agility 4
Toughness 2
Intellect 1
Willpower 4
Fellowship 1
Initiative 5
Name Rating
Defence 6
Speed 12 (Flight)
Max Wounds 3
Max Shock 3
Determination 3
Resolve 3
Conviction 4
Passive Awareness 3
Resilience 4 ( 1 Tyranid Carapace)
Name Rating
Stealth 5
Weapon Skill 5
Default 4

Attacks

Rippers attack using their claws and teeth, but some swarms are adapted with spine-maws as well.

Name Range Damage AP Salvo Traits
Claws and Teeth melee
5 + 1 ED
0
Spine-Maw 12 m
7 + 1 ED
0 1 Pistol

Pistol: Pistols can be fired while Engaged (see core pg. 184) with a +2 DN, using the Ballistic Skill.

Special Abilities

Instinctive Behaviour (Lurk): At the start of the creature’s turn, it must pass a Resolve test (DN 3) or act according to that instinct; if the Resolve test is passed, the creature may act freely. If the creature is part of a mob, then the whole mob makes a single Resolve test. Tyranids with the Feed instinct are driven by a voracious need to attack and consume, and they will rampage towards the nearest prey without thought for anything but sating appetites that will never be satisfied. A Tyranid with the Feed instinct becomes frenzied.

(Mob) Swarm and Consume: Whilst in a mob, Rippers add +2ED and the Brutal trait to their melee attacks. In addition, any enemy attacked by a Ripper mob must pass an Athletics test (DN 3) or be knocked prone.

Keywords: Tyranid
An Abundance of Apocrypha