Ripper
Source: An Abundance of Apocrypha
Name | Rating |
---|---|
Strength | 2 |
Agility | 4 |
Toughness | 2 |
Intellect | 1 |
Willpower | 4 |
Fellowship | 1 |
Initiative | 5 |
Name | Rating |
---|---|
Defence | 6 |
Speed | 12 (Flight) |
Max Wounds | 3 |
Max Shock | 3 |
Determination | 3 |
Resolve | 3 |
Conviction | 4 |
Passive Awareness | 3 |
Resilience | 4 ( 1 Tyranid Carapace) |
Name | Rating |
---|---|
Stealth | 5 |
Weapon Skill | 5 |
Default | 4 |
Attacks
Rippers attack using their claws and teeth, but some swarms are adapted with spine-maws as well.
Name | Range | Damage | AP | Salvo | Traits |
---|---|---|---|---|---|
Claws and Teeth | melee | 5 + 1 ED | 0 | ||
Spine-Maw | 12 m | 7 + 1 ED | 0 | 1 | Pistol |
Pistol: Pistols can be fired while Engaged (see core pg. 184) with a +2 DN, using the Ballistic Skill.
Special Abilities
Instinctive Behaviour (Lurk): At the start of the creature’s turn, it must pass a Resolve test (DN 3) or act according to that instinct; if the Resolve test is passed, the creature may act freely. If the creature is part of a mob, then the whole mob makes a single Resolve test. Tyranids with the Feed instinct are driven by a voracious need to attack and consume, and they will rampage towards the nearest prey without thought for anything but sating appetites that will never be satisfied. A Tyranid with the Feed instinct becomes frenzied.
(Mob) Swarm and Consume: Whilst in a mob, Rippers add +2ED and the Brutal trait to their melee attacks. In addition, any enemy attacked by a Ripper mob must pass an Athletics test (DN 3) or be knocked prone.