Source: An Abundance of Apocrypha, pg. 168
|Resilience||10 ( 4 Armour)|
|Gauss Flayer||48 m|| |
10 + 1 ED
|-1||2||Rapid Fire (1)|
|Combat Blade||melee|| |
10 + 2 ED
Penetrating: If any icons are shifted for damage, the AP value increases by X.
Rapid Fire: Add +X dice to range attacks at close range.
Ancient Machines: Necrons cannot suffer Shock, and abilities which inflict Shock have no effect on Necrons. Necron NPCs do may not roll to Soak unless they have an ability which permits them to, such as Living Metal.
Reanimation Protocols: Roll 1d6 for each slain Necron with this rule at the start of each round
(Ruin) Disruption Field: Spend 1 Ruin when a Necron Warrior attempts a melee attack, to add +2ED to the attack’s damage.
Necron Warriors are the primary infantry troops of the soulless, undying mechanical monstrosities known as the Necrons. They were created from the majority of the ancient humanoid Necrontyr species who agreed to be bound to the will of their Star Gods, the terrible entities known as the C'tan. The Necrontyr's consciousnesses were transferred into robotic bodies made of the living metal called necrodermis. Over a long period of time, the new unliving bodies dulled the Necrontyr's minds and their abilities to feel emotion or pleasure. Over many millennia, the ultimate outcome of this process of gradual desensitization was that the Necron Warriors became little more than soulless automatons, the warrior-slaves of the still-sentient Necron royalty and military elite who seek to rebuild their star-spanning empires across the portions of the galaxy now controlled by the "lesser races."