Source: An Abundance of Apocrypha, pg. 204
|Resilience||9 ( 2 Tyranid Carapace)|
|Rending Claws||melee|| |
16 + 1 ED
|Grasping Talons||2 m|| |
15 + 1 ED
|Flesh Hooks||12 m|| |
15 + 1 ED
Assault: Assault weapons can be fired as part of a Run Action, with additional +2 DN for the attack.
Penetrating: If any icons are shifted for damage, the AP value increases by X.
Pistol: Can be fired while engaged in close combat using the Weapon Skill in place of the Ballistic Skill.
Chameleonic Skin: The Lictor’s skin grants it a +2d bonus to Stealth tests, and a +2 bonus to Defence when in shadow or cover.
Terror (3): This threat causes terror. Enemies are required to pass a Terror test (DN 3) to act normally.
Flesh Hooks: A Tyranid with Flesh Hooks adds +2d to any Athletics test to climb.
Feeder Tendrils: As an action, a Lictor may drain knowledge and memory from the brain of a creature it has killed. This adds 1 to Ruin.
(Ruin) Champion: This threat may take Ruin Actions.
(Ruin) Invisible Predator: As a Ruin Action when not engaged in melee, the Lictor may move up to its Speed and make a Stealth test to hide (DN is nearest foe’s Passive Awareness).
Pheromone Trail: When a Lictor is slain, the Game Master gains 2 Ruin, as there are sure to be more Tyranids arriving soon.