Lictor
Source: An Abundance of Apocrypha, pg. 204
Name | Rating |
---|---|
Strength | 12 |
Agility | 6 |
Toughness | 6 |
Intellect | 4 |
Willpower | 9 |
Fellowship | 1 |
Initiative | 6 |
Name | Rating |
---|---|
Defence | 5 |
Speed | 9 |
Max Wounds | 12 |
Max Shock | 9 |
Determination | 6 |
Resolve | 8 |
Conviction | 9 |
Passive Awareness | 6 |
Resilience | 9 ( 2 Tyranid Carapace) |
Name | Rating |
---|---|
Athletics | 12 |
Awareness | 11 |
Stealth | 12 |
Weapon Skill | 11 |
Default | 9 |
Attacks
Name | Range | Damage | AP | Salvo | Traits |
---|---|---|---|---|---|
Rending Claws | melee | 16 + 1 ED | -1 | Rending (4) | |
Grasping Talons | 2 m | 15 + 1 ED | -1 | ||
Flesh Hooks | 12 m | 15 + 1 ED | 0 | 2 | Assault, Pistol |
Assault: You can fire an Assault weapon as part of a Sprint (p.180), but take a +2 DN penalty to the attack.
Pistol: Pistols can be fired while Engaged (see core pg. 184) with a +2 DN, using the Ballistic Skill.
Rending: When you Shift an Exalted Icon as part of an attack with a Rending weapon, the weapon’s AP improves by the Rending rating for that attack.
Special Abilities
Chameleonic Skin: The Lictor’s skin grants it a +2d bonus to Stealth tests, and a +2 bonus to Defence when in shadow or cover.
Terror (3): This threat causes terror. Enemies are required to pass a Terror test (DN 3) to act normally.
Flesh Hooks: A Tyranid with Flesh Hooks adds +2d to any Athletics test to climb.
Feeder Tendrils: As an action, a Lictor may drain knowledge and memory from the brain of a creature it has killed. This adds 1 to Ruin.
(Ruin) Champion: This threat may take Ruin Actions.
(Ruin) Invisible Predator: As a Ruin Action when not engaged in melee, the Lictor may move up to its Speed and make a Stealth test to hide (DN is nearest foe’s Passive Awareness).
Pheromone Trail: When a Lictor is slain, the Game Master gains 2 Ruin, as there are sure to be more Tyranids arriving soon.