Hormagant
Source: An Abundance of Apocrypha
| Name | Rating |
|---|---|
| Strength | 4 |
| Agility | 5 |
| Toughness | 3 |
| Intellect | 1 |
| Willpower | 5 |
| Fellowship | 1 |
| Initiative | 5 |
| Name | Rating |
|---|---|
| Defence | 4 |
| Speed | 8 |
| Max Wounds | 3 |
| Max Shock | 3 |
| Determination | 3 |
| Resolve | 4 |
| Conviction | 5 |
| Passive Awareness | 3 |
| Resilience | 5 ( 1 Tyranid Carapace) |
| Name | Rating |
|---|---|
| Athletics | 6 |
| Weapon Skill | 6 |
| Default | 5 |
Attacks
| Name | Range | Damage | AP | Salvo | Traits |
|---|---|---|---|---|---|
| Scything Talons | melee | 7 + 1 ED | 0 |
Special Abilities
Instinctive Behaviour (Lurk): At the start of the creature’s turn, it must pass a Resolve test (DN 3) or act according to that instinct; if the Resolve test is passed, the creature may act freely. If the creature is part of a mob, then the whole mob makes a single Resolve test. Tyranids with the Lurk instinct are driven by their survival instincts to seek out cover, hiding themselves away and attacking only when threatened. A Tyranid with the Lurk instinct becomes pinned.
Bounding Leap: Whenever a Hormagaunt runs, sprints, or charges, it adds +2 to its Speed, and may leap over gaps and obstacles up to 2m high and up to 4m wide.
(Mob) Hungering Swarm: Whilst in a mob, Hormagaunts gain a +2d bonus to melee attack rolls.
Variants: Biomorphs
Adrenalin Glands: Increase Speed by 1.
Toxin Sacs: Melee attacks gain +1 ED and Toxic(3).