Source: An Abundance of Apocrypha (v2)
|Resilience||5 ( 1 Tyranid Carapace)|
|Scything Talons||melee|| |
7 + 1 ED
Instinctive Behaviour (Lurk): At the start of the creature’s turn, it must pass a Resolve test (DN 3) or act according to that instinct; if the Resolve test is passed, the creature may act freely. If the creature is part of a mob, then the whole mob makes a single Resolve test. Tyranids with the Lurk instinct are driven by their survival instincts to seek out cover, hiding themselves away and attacking only when threatened. A Tyranid with the Lurk instinct becomes pinned.
Bounding Leap: Whenever a Hormagaunt runs, sprints, or charges, it adds +2 to its Speed, and may leap over gaps and obstacles up to 2m high and up to 4m wide.
(Mob) Hungering Swarm: Whilst in a mob, Hormagaunts gain a +2d bonus to melee attack rolls.
Adrenalin Glands: Increase Speed by 1.
Toxin Sacs: Melee attacks gain +1 ED and Toxic(3).