Source: An Abundance of Apocrypha (v2)
|Resilience||5 ( 1 Tyranid Carapace)|
|Fleshborer||24 m|| |
10 + 1 ED
|Blinding Venom||2 m|| |
7 + 1 ED
|0||Agonising, Toxic (3)|
5 + 1 ED
Agonising: Every Wound inflicted by an Agonising weapon also inflicts 1 Shock.
Assault: You can fire an Assault weapon as part of a Run (p.180), but take a +2 DN penalty when you do so.
Brutal: When rolling damage dice, add +1 to the result of each Extra Damage Die.
Instinctive Behaviour (Lurk): At the start of the creature’s turn, it must pass a Resolve test (DN 3) or act according to that instinct; if the Resolve test is passed, the creature may act freely. If the creature is part of a mob, then the whole mob makes a single Resolve test. Tyranids with the Lurk instinct are driven by their survival instincts to seek out cover, hiding themselves away and attacking only when threatened. A Tyranid with the Lurk instinct becomes pinned.
Blinding Venom: A creature which becomes Poisoned from a Gargoyle’s Blinding Venom is also blinded.
(Mob) Hail of Living Ammunition: Add +1d to ranged attacks.
Adrenalin Glands: Increase Speed by 1.
Toxin Sacs: Melee attacks gain +1 ED and Toxic(3).