Fire Caste Strike Shas'La

Source: An Abundance of Apocrypha, pg. 235
Name Rating
Strength 3
Agility 2
Toughness 3
Intellect 3
Willpower 3
Fellowship 3
Initiative 3
Name Rating
Defence 2
Speed 6
Wounds 3
Shock 3
Soak 3
Resolve 4
Conviction 4
Passive Awareness 3
Resilience 8 ( 4 Armour)
Name Rating
Ballistic Skill 6
Weapon Skill 4
Default 5


Fire caste Strike teams are armed with Pulse Rifles and Photon Grenades. They sometimes exchange their Pulse Rifles for Pulse Carbines and may carry additional armament like Pulse Pistols and/or EMP Grenades.

Name Range Damage AP Salvo Traits
Pulse Rifle 60 m
12 + 1 ED
0 1 Rapid Fire (2), Steadfast
Pulse Carbine 36 m
12 + 1 ED
0 2 Assault, Steadfast, includes Range 36m
+ build-in Photon Grenade Launcher 36 m
0 + 0 ED
0 - Blast (Medium), Suppression
Pulse Pistol 60 m
12 + 1 ED
0 1 Pistol, Steadfast
Photon Grenades 12 m
0 + 0 ED
0 - Blast (Medium), Suppression
Haywire Grenade 12 m
0 + 0 ED
0 - Blast (Small), Haywire (3)

Assault: Assault weapons can be fired as part of a Run Action, with additional +2 DN for the attack.

Blast: Can affect multiple targets (see Core Rules, pg. 229). ◆ Missed attacks deviate. ◆ When used in Melee (e.g. Pistols), the blast may only affect engaged targets. ◆ Fire-Blasts ignore cover bonus to defence. ◆ Fire-Blasts do not deviate, bt hit the location. Characters still avoid being hit.

Pistol: Can be fired while engaged in close combat using the Weapon Skill in place of the Ballistic Skill.

Rapid Fire: Add +X dice to range attacks at close range.

Steadfast: Ignore the first attack complication in each combat. Add +1d to Tech tests to repair and maintain.

Suppression: enemies hit are blinded until the end of their next turn, and must test to avoid being pinned)

Special Abilities

For the Greater Good! (Fire): When an enemy declares a charge against a T’au ally within 12m of you, you may spend a Reload to make a shooting attack against the charging enemy, adding +4 to the DN and resolving the attack before the enemy moves. This ability may only be used once per round.

Ta'lissera Bonding Ritual: Any T’au with this rule are part of a bonded team (the GM should determine which T’au are part of which team for roleplaying purposes). Whenever a T’au with this ability attempts a Resolve or Conviction test, and rolls a 6 on their Wrath die, then the test is automatically successful, regardless of how many icons were rolled.

(Ruin) (Mob) Turret Support: A mob of Fire Warriors which did not move may spend 1 Ruin to have a DS8 Tactical Support Turret air-dropped on their position. The turret lands at the end of their turn but may not act until the mob’s next turn.

Keywords: Tau Fire Caste <Sept>
An Abundance of Apocrypha, pg. 235