Fire Caste Strike Shas'La
Source: An Abundance of Apocrypha, pg. 235
Name | Rating |
---|---|
Strength | 3 |
Agility | 2 |
Toughness | 3 |
Intellect | 3 |
Willpower | 3 |
Fellowship | 3 |
Initiative | 3 |
Name | Rating |
---|---|
Defence | 2 |
Speed | 6 |
Wounds | 3 |
Shock | 3 |
Soak | 3 |
Resolve | 4 |
Conviction | 4 |
Passive Awareness | 3 |
Resilience | 8 ( 4 Armour) |
Name | Rating |
---|---|
Ballistic Skill | 6 |
Weapon Skill | 4 |
Default | 5 |
Attacks
Fire caste Strike teams are armed with Pulse Rifles and Photon Grenades. They sometimes exchange their Pulse Rifles for Pulse Carbines and may carry additional armament like Pulse Pistols and/or EMP Grenades.
Name | Range | Damage | AP | Salvo | Traits |
---|---|---|---|---|---|
Pulse Rifle | 60 m | 12 + 1 ED | 0 | 1 | Rapid Fire (2), Steadfast |
Pulse Carbine | 36 m | 12 + 1 ED | 0 | 2 | Assault, Steadfast, includes Range 36m |
+ build-in Photon Grenade Launcher | 36 m | 0 + 0 ED | 0 | - | Blast (Medium), Suppression |
Pulse Pistol | 60 m | 12 + 1 ED | 0 | 1 | Pistol, Steadfast |
Photon Grenades | 12 m | 0 + 0 ED | 0 | - | Blast (Medium), Suppression |
Haywire Grenade | 12 m | 0 + 0 ED | 0 | - | Blast (Small), Haywire (3) |
Assault: Assault weapons can be fired as part of a Run Action, with additional +2 DN for the attack.
Blast: Can affect multiple targets (see Core Rules, pg. 229). ◆ Missed attacks deviate. ◆ When used in Melee (e.g. Pistols), the blast may only affect engaged targets. ◆ Fire-Blasts ignore cover bonus to defence. ◆ Fire-Blasts do not deviate, bt hit the location. Characters still avoid being hit.
Pistol: Can be fired while engaged in close combat using the Weapon Skill in place of the Ballistic Skill.
Rapid Fire: Add +X dice to range attacks at close range.
Steadfast: Ignore the first attack complication in each combat. Add +1d to Tech tests to repair and maintain.
Suppression: enemies hit are blinded until the end of their next turn, and must test to avoid being pinned)
Special Abilities
For the Greater Good! (Fire): When an enemy declares a charge against a T’au ally within 12m of you, you may spend a Reload to make a shooting attack against the charging enemy, adding +4 to the DN and resolving the attack before the enemy moves. This ability may only be used once per round.
Ta'lissera Bonding Ritual: Any T’au with this rule are part of a bonded team (the GM should determine which T’au are part of which team for roleplaying purposes). Whenever a T’au with this ability attempts a Resolve or Conviction test, and rolls a 6 on their Wrath die, then the test is automatically successful, regardless of how many icons were rolled.
(Ruin) (Mob) Turret Support: A mob of Fire Warriors which did not move may spend 1 Ruin to have a DS8 Tactical Support Turret air-dropped on their position. The turret lands at the end of their turn but may not act until the mob’s next turn.