Fire Caste Pathfinder Shas'La

Source: An Abundance of Apocrypha, pg. 237
Name Rating
Strength 3
Agility 3
Toughness 3
Intellect 3
Willpower 3
Fellowship 3
Initiative 4
Name Rating
Defence 3
Speed 7
Max Wounds 3
Max Shock 3
Determination 3
Resolve 4
Conviction 4
Passive Awareness 3
Resilience 7 ( 3 Armour)
Name Rating
Ballistic Skill 6
Awareness 6
Stealth 6
Weapon Skill 4
Default 5

Attacks

Pathfinders are armed with Pulse Carbines, Markerlights, and Photon Grenades. Some exchange their Pulse Carbine and Markerlight for an Ion Rifle or Rail Rifle.

Name Range Damage AP Salvo Traits
Pulse Carbine 36 m
12 + 1 ED
0 2 Assault, Reliable, includes Range 36m
+ build-in Photon Grenade Launcher 36 m
0 + 0 ED
0 - Blast (Medium), Suppression
Markerlights 72 m
0 + 0 ED
0 0 Heavy (5), Sniper
Photon Grenades 12 m
0 + 0 ED
0 - Blast (Medium), Suppression
Ion Rifle 60 m
15 + 1 ED
0 1 Rapid Fire (1), Supercharge, Ion Charge
Rail Rifle 60 m
14 + 2 ED
-4 1 Mortal (1), Rapid Fire (1), Sniper (1)

Assault: You can fire an Assault weapon as part of a Sprint (p.180), but take a +2 DN penalty to the attack.

Blast: Target a point (DN 3) and deal damage to anyone in the blast radius. You can´t shift for damage.

Heavy: You need (X) Str or you suffer +2 DN to attacks and are knocked prine on a Complication. Or, the Brace (p.189) Action.

Ion Charge: Using the weapon on Supercharge adds the Blast [Medium] and Heavy [5] traits)

Rapid Fire: This Weapon deals +X ED at Short Range.

Reliable: You can ignore the first Complication related to this weapon per scene. Tests made to repair or maintain Reliable weapons are made with +1 bonus die.

Sniper: When you Aim with a Sniper weapon you gain an additional + 1 bonus die to the attack, and gain +ED equal to the weapon’s Sniper rating.

Supercharge: When fired in supercharge mode, add +2 ED but suffer 1d6 Mortal Wounds on a Complication.

Suppression: Enemies hit are blinded until the end of their next turn, and must test to avoid being pinned)

Special Abilities

For the Greater Good! (Fire): When an enemy declares a charge against a T’au ally within 12m of you, you may spend a Reload to make a shooting attack against the charging enemy, adding +4 to the DN and resolving the attack before the enemy moves. This ability may only be used once per round.

Ta'lissera Bonding Ritual: Any T’au with this rule are part of a bonded team (the GM should determine which T’au are part of which team for roleplaying purposes). Whenever a T’au with this ability attempts a Resolve or Conviction test, and rolls a 6 on their Wrath die, then the test is automatically successful, regardless of how many icons were rolled.

Vanguard: A Pathfinder increases their Speed by +2 when they Run or Sprint. They do not reduce their Defence when they Sprint.

Variants: T'au Septs (Fire Caste)

Bork'an Sept (Fire Caste): Increasing the range of all weapons with the Rapid Fire or Heavy trait by 12 metres.

Dal'yth Sept (Fire Caste): If they do not move during their turn, they add +2 to their Defence (as if in cover) until the start of their next turn.

The Farsight Enclave (Fire Caste): Add +2 to their Conviction. They may re-roll any failures on their extra damage dice for shooting attacks against enemies within 12m.

Sa'cea Sept (Fire Caste): All T’au from Sa’cea add +1 to their Resolve. May re-roll one die on any Ballistic Skill test they attempt.

T'au Sept (Fire Caste): T’au from T’au reduce the DN of tests using Ballistic Skill by 2.

Vior'la Sept (Fire Caste): Treat any Rapid Fire weapon as if it had the Assault trait.

Keywords: Tau Fire Caste <Sept>
An Abundance of Apocrypha, pg. 237