Fire Caste Breacher Shas'La
Source: An Abundance of Apocrypha, pg. 236
Name | Rating |
---|---|
Strength | 3 |
Agility | 2 |
Toughness | 3 |
Intellect | 3 |
Willpower | 3 |
Fellowship | 3 |
Initiative | 3 |
Name | Rating |
---|---|
Defence | 2 |
Speed | 6 |
Max Wounds | 3 |
Max Shock | 3 |
Determination | 3 |
Resolve | 4 |
Conviction | 4 |
Passive Awareness | 3 |
Resilience | 8 ( 4 Armour) |
Name | Rating |
---|---|
Ballistic Skill | 6 |
Weapon Skill | 4 |
Default | 5 |
Attacks
Fire caste Breacher teams are armed with Pulse Blasters and Photon Grenades. They sometimes carry additional armament like Pulse Pistols and/or EMP Grenades.
Name | Range | Damage | AP | Salvo | Traits |
---|---|---|---|---|---|
Pulse Blaster (Close Range) | 20 m | 14 + 1 ED | -2 | 2 | Assault, Reliable |
Pulse Blaster | 20 m | 12 + 1 ED | -1 | 2 | Assault, Reliable |
Pulse Blaster (Long Range) | 20 m | 10 + 1 ED | 0 | 2 | Assault, Reliable |
Pulse Pistol | 60 m | 12 + 1 ED | 0 | 1 | Pistol, Reliable |
Photon Grenades | 12 m | 0 + 0 ED | 0 | - | Blast (Medium), Suppression |
Haywire Grenade | 12 m | 0 + 0 ED | 0 | - | Blast (Small), Haywire (3) |
Assault: You can fire an Assault weapon as part of a Sprint (p.180), but take a +2 DN penalty to the attack.
Blast: Target a point (DN 3) and deal damage to anyone in the blast radius. You can´t shift for damage.
Pistol: Pistols can be fired while Engaged (see core pg. 184) with a +2 DN, using the Ballistic Skill.
Reliable: You can ignore the first Complication related to this weapon per scene. Tests made to repair or maintain Reliable weapons are made with +1 bonus die.
Suppression: enemies hit are blinded until the end of their next turn, and must test to avoid being pinned)
Special Abilities
For the Greater Good! (Fire): When an enemy declares a charge against a T’au ally within 12m of you, you may spend a Reload to make a shooting attack against the charging enemy, adding +4 to the DN and resolving the attack before the enemy moves. This ability may only be used once per round.
Ta'lissera Bonding Ritual: Any T’au with this rule are part of a bonded team (the GM should determine which T’au are part of which team for roleplaying purposes). Whenever a T’au with this ability attempts a Resolve or Conviction test, and rolls a 6 on their Wrath die, then the test is automatically successful, regardless of how many icons were rolled.
(Ruin) (Mob) Turret Support: A mob of Fire Warriors which did not move may spend 1 Ruin to have a DS8 Tactical Support Turret air-dropped on their position. The turret lands at the end of their turn but may not act until the mob’s next turn.
(Mob) Breach and Clear! When any member of a Breacher team attacks enemies who are in cover and under the effects of a Photon grenade, they may add a +2d bonus to their shooting attacks, and +2ED to the damage of those attacks.: