Fire Caste Breacher Shas'La
Source: An Abundance of Apocrypha, pg. 236
| Name | Rating | 
|---|---|
| Strength | 3 | 
| Agility | 2 | 
| Toughness | 3 | 
| Intellect | 3 | 
| Willpower | 3 | 
| Fellowship | 3 | 
| Initiative | 3 | 
| Name | Rating | 
|---|---|
| Defence | 2 | 
| Speed | 6 | 
| Max Wounds | 3 | 
| Max Shock | 3 | 
| Determination | 3 | 
| Resolve | 4 | 
| Conviction | 4 | 
| Passive Awareness | 3 | 
| Resilience | 8 ( 4 Armour) | 
| Name | Rating | 
|---|---|
| Ballistic Skill | 6 | 
| Weapon Skill | 4 | 
| Default | 5 | 
Attacks
Fire caste Breacher teams are armed with Pulse Blasters and Photon Grenades. They sometimes carry additional armament like Pulse Pistols and/or EMP Grenades.
| Name | Range | Damage | AP | Salvo | Traits | 
|---|---|---|---|---|---|
| Pulse Blaster (Close Range) | 20 m | 14  +  1 ED  |  -2 | 2 | Assault, Reliable | 
| Pulse Blaster | 20 m | 12  +  1 ED  |  -1 | 2 | Assault, Reliable | 
| Pulse Blaster (Long Range) | 20 m | 10  +  1 ED  |  0 | 2 | Assault, Reliable | 
| Pulse Pistol | 60 m | 12  +  1 ED  |  0 | 1 | Pistol, Reliable | 
| Photon Grenades | 12 m | 0  +  0 ED  |  0 | - | Blast (Medium), Suppression | 
| Haywire Grenade | 12 m | 0  +  0 ED  |  0 | - | Blast (Small), Haywire (3) | 
Assault: You can fire an Assault weapon as part of a Sprint (p.180), but take a +2 DN penalty to the attack.
Blast: Target a point (DN 3) and deal damage to anyone in the blast radius. You can´t shift for damage.
Pistol: Pistols can be fired while Engaged (see core pg. 184) with a +2 DN, using the Ballistic Skill.
Reliable: You can ignore the first Complication related to this weapon per scene. Tests made to repair or maintain Reliable weapons are made with +1 bonus die.
Suppression: enemies hit are blinded until the end of their next turn, and must test to avoid being pinned)
Special Abilities
For the Greater Good! (Fire): When an enemy declares a charge against a T’au ally within 12m of you, you may spend a Reload to make a shooting attack against the charging enemy, adding +4 to the DN and resolving the attack before the enemy moves. This ability may only be used once per round.
Ta'lissera Bonding Ritual: Any T’au with this rule are part of a bonded team (the GM should determine which T’au are part of which team for roleplaying purposes). Whenever a T’au with this ability attempts a Resolve or Conviction test, and rolls a 6 on their Wrath die, then the test is automatically successful, regardless of how many icons were rolled.
(Ruin) (Mob) Turret Support: A mob of Fire Warriors which did not move may spend 1 Ruin to have a DS8 Tactical Support Turret air-dropped on their position. The turret lands at the end of their turn but may not act until the mob’s next turn.
(Mob) Breach and Clear! When any member of a Breacher team attacks enemies who are in cover and under the effects of a Photon grenade, they may add a +2d bonus to their shooting attacks, and +2ED to the damage of those attacks.: