Fire Caste Breacher Shas'La
Source: An Abundance of Apocrypha, pg. 236
|Resilience||8 ( 4 Armour)|
Fire caste Breacher teams are armed with Pulse Blasters and Photon Grenades. They sometimes carry additional armament like Pulse Pistols and/or EMP Grenades.
|Pulse Blaster (Close Range)||20 m|| |
14 + 1 ED
|Pulse Blaster||20 m|| |
12 + 1 ED
|Pulse Blaster (Long Range)||20 m|| |
10 + 1 ED
|Pulse Pistol||60 m|| |
12 + 1 ED
|Photon Grenades||12 m|| |
0 + 0 ED
|0||-||Blast (Medium), Suppression|
|Haywire Grenade||12 m|| |
0 + 0 ED
|0||-||Blast (Small), Haywire (3)|
Assault: Assault weapons can be fired as part of a Run Action, with additional +2 DN for the attack.
Blast: Can affect multiple targets (see Core Rules, pg. 229). ◆ Missed attacks deviate. ◆ When used in Melee (e.g. Pistols), the blast may only affect engaged targets. ◆ Fire-Blasts ignore cover bonus to defence. ◆ Fire-Blasts do not deviate, bt hit the location. Characters still avoid being hit.
Pistol: Can be fired while engaged in close combat using the Weapon Skill in place of the Ballistic Skill.
Steadfast: Ignore the first attack complication in each combat. Add +1d to Tech tests to repair and maintain.
Suppression: enemies hit are blinded until the end of their next turn, and must test to avoid being pinned)
For the Greater Good! (Fire): When an enemy declares a charge against a T’au ally within 12m of you, you may spend a Reload to make a shooting attack against the charging enemy, adding +4 to the DN and resolving the attack before the enemy moves. This ability may only be used once per round.
Ta'lissera Bonding Ritual: Any T’au with this rule are part of a bonded team (the GM should determine which T’au are part of which team for roleplaying purposes). Whenever a T’au with this ability attempts a Resolve or Conviction test, and rolls a 6 on their Wrath die, then the test is automatically successful, regardless of how many icons were rolled.
(Ruin) (Mob) Turret Support: A mob of Fire Warriors which did not move may spend 1 Ruin to have a DS8 Tactical Support Turret air-dropped on their position. The turret lands at the end of their turn but may not act until the mob’s next turn.
(Mob) Breach and Clear! When any member of a Breacher team attacks enemies who are in cover and under the effects of a Photon grenade, they may add a +2d bonus to their shooting attacks, and +2ED to the damage of those attacks.: