Fire Caste Breacher Shas'La
Source: An Abundance of Apocrypha, pg. 236
|Resilience||8 ( 4 Armour)|
Fire caste Breacher teams are armed with Pulse Blasters and Photon Grenades. They sometimes carry additional armament like Pulse Pistols and/or EMP Grenades.
|Pulse Blaster (Close Range)||20 m|| |
14 + 1 ED
|Pulse Blaster||20 m|| |
12 + 1 ED
|Pulse Blaster (Long Range)||20 m|| |
10 + 1 ED
|Pulse Pistol||60 m|| |
12 + 1 ED
|Photon Grenades||12 m|| |
0 + 0 ED
|0||-||Blast (Medium), Suppression|
|Haywire Grenade||12 m|| |
0 + 0 ED
|0||-||Blast (Small), Haywire (3)|
Assault: You can fire an Assault weapon as part of a Sprint (p.180), but take a +2 DN penalty to the attack.
Blast: Target a point (DN 3) and deal damage to anyone in the blast radius. You can´t shift for damage.
Pistol: Pistols can be fired while Engaged (see core pg. 184) with a +2 DN, using the Ballistic Skill.
Reliable: You can ignore the first Complication related to this weapon per scene. Tests made to repair or maintain Reliable weapons are made with +1 bonus die.
Suppression: enemies hit are blinded until the end of their next turn, and must test to avoid being pinned)
For the Greater Good! (Fire): When an enemy declares a charge against a T’au ally within 12m of you, you may spend a Reload to make a shooting attack against the charging enemy, adding +4 to the DN and resolving the attack before the enemy moves. This ability may only be used once per round.
Ta'lissera Bonding Ritual: Any T’au with this rule are part of a bonded team (the GM should determine which T’au are part of which team for roleplaying purposes). Whenever a T’au with this ability attempts a Resolve or Conviction test, and rolls a 6 on their Wrath die, then the test is automatically successful, regardless of how many icons were rolled.
(Ruin) (Mob) Turret Support: A mob of Fire Warriors which did not move may spend 1 Ruin to have a DS8 Tactical Support Turret air-dropped on their position. The turret lands at the end of their turn but may not act until the mob’s next turn.
(Mob) Breach and Clear! When any member of a Breacher team attacks enemies who are in cover and under the effects of a Photon grenade, they may add a +2d bonus to their shooting attacks, and +2ED to the damage of those attacks.: