Carnifex

Source: An Abundance of Apocrypha (v2), pg. 209
Name Rating
Strength 12
Agility 3
Toughness 12
Intellect 2
Willpower 6
Fellowship 1
Initiative 3
Name Rating
Defence 2
Speed 7
Max Wounds 16
Max Shock 12
Determination 12
Resolve 5
Conviction 6
Passive Awareness 3
Resilience 18 ( 5 Tyranid Carapace)
Name Rating
Weapon Skill 8
Intimidation 8
Default 6

Attacks

A Carnifex is armed with two pairs of Monstrous Scything Talons. It may replace one or both of those with a weapon from the Monstrous Bio-Cannons list (pg. 208). It may replace one pair of Monstrous Scything Talons with a pair of Crushing Claws. It may also take one of the following: Bio-plasma, enhanced senses, or monstrous acid maw. It may also have a thresher scythe or a bone mace on its tail.

Name Range Damage AP Salvo Traits
Monstrous Scything Talons 3 m
16 + 1 ED
-3 Spread
Crushing Claws 2 m
20 + 3 ED
-3 Brutal, Unwieldy (2)
Bio-Plasma 25 m
14 + 1 ED
-3 0 Assault, Blast (Small)
Monstrous Acid Maw melee
15 + 2 ED
-5 Brutal
Thresher Scythe (Tail) 2 m
12 + 1 ED
-1 Spread
Bone Mace (Tail) 2 m
16 + 2 ED
-1
Twin Deathspitters with Slimer Maggots (Bio-Cannon) 48 m
15 + 1 ED
-1 6 Assault
Twin Devourers with Brainleech Worms (Bio-Cannon) 36 m
14 + 1 ED
0 12 Agonising, Assault, Spread
Stranglethorn Cannon (Bio-Cannon) 72 m
16 + 2 ED
-1 1 Assault, Blast (Large), Tangle (5), Strangle, Unique
Heavy Venom Cannon (Bio-Cannon) 72 m
18 + 3 ED
-2 2 Arc (2), Assault, Blast (Small), Toxic (5), Unique

Agonising: Every Wound inflicted by an Agonising weapon also inflicts 1 Shock.

Arc: Arc weapons gain +ED equal to their rating when you use them to attack a vehicle.

Assault: You can fire an Assault weapon as part of a Sprint (p.180), but take a +2 DN penalty to the attack.

Blast: Target a point (DN 3) and deal damage to anyone in the blast radius.

Brutal: When rolling damage dice, add +1 to the result of each Extra Damage Die.

Spread: When fired at Short Range, a Spread weapon can hit any number of targets as long as they are all within 3 metres of one another. When you fire a Spread Weapon at a Mob you gain +Rank bonus dice.

Strangle: Enemies hit by a Stranglethorn Cannon must take a Resolve test or become pinned.

Unique: A Tyranid may only have a single Stranglethorn cannon or Heavy Venom Cannon.

Unwieldy: <p>Whether unbalanced or too large, some weapons are harder to use.</p><p>Attacks made with Unwieldy weapons have their DN increased by an amount equal to their Unwieldy rating.</p>

Special Abilities

Instinctive Behaviour (Lurk): At the start of the creature’s turn, it must pass a Resolve test (DN 3) or act according to that instinct; if the Resolve test is passed, the creature may act freely. If the creature is part of a mob, then the whole mob makes a single Resolve test. Tyranids with the Feed instinct are driven by a voracious need to attack and consume, and they will rampage towards the nearest prey without thought for anything but sating appetites that will never be satisfied. A Tyranid with the Feed instinct becomes frenzied.

Terror (3): This threat causes terror. Enemies are required to pass a Terror test (DN 3) to act normally.

Living Battering Ram: When a Carnifex charges, roll a d6 for each enemy within 2m of it along the path of its charge; each enemy that rolls a 4+ suffers 1 Mortal Wound and is knocked prone. The Carnifex adds +2d to melee attacks when it charges.

(Ruin) Sweeping Tail: When an enemy moves or attacks while within 2m of the Carnifex, it may make an attack with a Thresher Scythe or Bone Mace as a Ruin action.

Variants: Biomorphs

Adrenalin Glands: Increase Speed by 1.

Toxin Sacs: Melee attacks gain +1 ED and Toxic(3).

Chitin Thorns: Enemies who attack the Tyranid in melee and suffer a complication suffer a Mortal Wound.

Spine Bank: (Damage 12+1ED; AP 0; Range 12m; Salvo 4; Assault, Pistol, Spread)

Spore Cysts: The Tyranid receives +2 Defence against shooting attacks, as if it were in cover.

Enhanced Senses: The Tyranid adds a bonus of +2d to all ranged attacks.

Keywords: Tyranid
An Abundance of Apocrypha (v2), pg. 209