Carnifex
Source: An Abundance of Apocrypha, pg. 209
Name | Rating |
---|---|
Strength | 12 |
Agility | 3 |
Toughness | 12 |
Intellect | 2 |
Willpower | 6 |
Fellowship | 1 |
Initiative | 3 |
Name | Rating |
---|---|
Defence | 2 |
Speed | 7 |
Max Wounds | 16 |
Max Shock | 12 |
Determination | 12 |
Resolve | 5 |
Conviction | 6 |
Passive Awareness | 3 |
Resilience | 18 ( 5 Tyranid Carapace) |
Name | Rating |
---|---|
Weapon Skill | 8 |
Intimidation | 8 |
Default | 6 |
Attacks
A Carnifex is armed with two pairs of Monstrous Scything Talons. It may replace one or both of those with a weapon from the Monstrous Bio-Cannons list (pg. 208). It may replace one pair of Monstrous Scything Talons with a pair of Crushing Claws. It may also take one of the following: Bio-plasma, enhanced senses, or monstrous acid maw. It may also have a thresher scythe or a bone mace on its tail.
Name | Range | Damage | AP | Salvo | Traits |
---|---|---|---|---|---|
Monstrous Scything Talons | 3 m | 16 + 1 ED | -3 | Spread | |
Crushing Claws | 2 m | 20 + 3 ED | -3 | Brutal, Unwieldy (2) | |
Bio-Plasma | 25 m | 14 + 1 ED | -3 | 0 | Assault, Blast (Small) |
Monstrous Acid Maw | melee | 15 + 2 ED | -5 | Brutal | |
Thresher Scythe (Tail) | 2 m | 12 + 1 ED | -1 | Spread | |
Bone Mace (Tail) | 2 m | 16 + 2 ED | -1 | ||
Twin Deathspitters with Slimer Maggots (Bio-Cannon) | 48 m | 15 + 1 ED | -1 | 6 | Assault |
Twin Devourers with Brainleech Worms (Bio-Cannon) | 36 m | 14 + 1 ED | 0 | 12 | Agonising, Assault, Spread |
Stranglethorn Cannon (Bio-Cannon) | 72 m | 16 + 2 ED | -1 | 1 | Assault, Blast (Large), Tangle (5), Strangle, Unique |
Heavy Venom Cannon (Bio-Cannon) | 72 m | 18 + 3 ED | -2 | 2 | Arc (2), Assault, Blast (Small), Toxic (5), Unique |
Agonising: Every Wound inflicted by an Agonising weapon also inflicts 1 Shock.
Arc: Arc weapons gain +ED equal to their rating when you use them to attack a vehicle.
Assault: You can fire an Assault weapon as part of a Sprint (p.180), but take a +2 DN penalty to the attack.
Blast: Target a point (DN 3) and deal damage to anyone in the blast radius. You can´t shift for damage.
Brutal: When rolling damage dice, add +1 to the result of each Extra Damage Die.
Spread: When fired at Short Range, a Spread weapon can hit any number of targets as long as they are all within 3 metres of one another. When you fire a Spread Weapon at a Mob you gain +3 bonus dice.
Strangle: Enemies hit by a Stranglethorn Cannon must take a Resolve test or become pinned.
Unique: A Tyranid may only have a single Stranglethorn cannon or Heavy Venom Cannon.
Unwieldy: Attacks have a +X DN penalty.
Special Abilities
Instinctive Behaviour (Lurk): At the start of the creature’s turn, it must pass a Resolve test (DN 3) or act according to that instinct; if the Resolve test is passed, the creature may act freely. If the creature is part of a mob, then the whole mob makes a single Resolve test. Tyranids with the Feed instinct are driven by a voracious need to attack and consume, and they will rampage towards the nearest prey without thought for anything but sating appetites that will never be satisfied. A Tyranid with the Feed instinct becomes frenzied.
Terror (3): This threat causes terror. Enemies are required to pass a Terror test (DN 3) to act normally.
Living Battering Ram: When a Carnifex charges, roll a d6 for each enemy within 2m of it along the path of its charge; each enemy that rolls a 4+ suffers 1 Mortal Wound and is knocked prone. The Carnifex adds +2d to melee attacks when it charges.
(Ruin) Sweeping Tail: When an enemy moves or attacks while within 2m of the Carnifex, it may make an attack with a Thresher Scythe or Bone Mace as a Ruin action.
Variants: Biomorphs
Adrenalin Glands: Increase Speed by 1.
Toxin Sacs: Melee attacks gain +1 ED and Toxic(3).
Chitin Thorns: Enemies who attack the Tyranid in melee and suffer a complication suffer a Mortal Wound.
Spine Bank: (Damage 12+1ED; AP 0; Range 12m; Salvo 4; Assault, Pistol, Spread)
Spore Cysts: The Tyranid receives +2 Defence against shooting attacks, as if it were in cover.
Enhanced Senses: The Tyranid adds a bonus of +2d to all ranged attacks.