Source: An Abundance of Apocrypha, pg. 209
|Resilience||18 ( 5 Tyranid Carapace)|
A Carnifex is armed with two pairs of Monstrous Scything Talons. It may replace one or both of those with a weapon from the Monstrous Bio-Cannons list (pg. 208). It may replace one pair of Monstrous Scything Talons with a pair of Crushing Claws. It may also take one of the following: Bio-plasma, enhanced senses, or monstrous acid maw. It may also have a thresher scythe or a bone mace on its tail.
|Monstrous Scything Talons||3 m|| |
16 + 1 ED
|Crushing Claws||2 m|| |
20 + 3 ED
|-3||Brutal, Unwieldy (2)|
|Bio-Plasma||25 m|| |
14 + 1 ED
|-3||0||Assault, Blast (Small)|
|Monstrous Acid Maw||melee|| |
15 + 2 ED
|Thresher Scythe (Tail)||2 m|| |
12 + 1 ED
|Bone Mace (Tail)||2 m|| |
16 + 2 ED
|Twin Deathspitters with Slimer Maggots (Bio-Cannon)||48 m|| |
15 + 1 ED
|Twin Devourers with Brainleech Worms (Bio-Cannon)||36 m|| |
14 + 1 ED
|0||12||Agonising, Assault, Spread|
|Stranglethorn Cannon (Bio-Cannon)||72 m|| |
16 + 2 ED
|-1||1||Assault, Blast (Large), Tangle (5), Strangle, Unique|
|Heavy Venom Cannon (Bio-Cannon)||72 m|| |
18 + 3 ED
|-2||2||Arc (2), Assault, Blast (Small), Toxic (5), Unique|
Agonising: Every Wound inflicted by an Agonising weapon also inflicts 1 Shock.
Arc: Arc weapons gain +ED equal to their rating when you use them to attack a vehicle.
Assault: You can fire an Assault weapon as part of a Sprint (p.180), but take a +2 DN penalty to the attack.
Blast: Target a point (DN 3) and deal damage to anyone in the blast radius. You can´t shift for damage.
Brutal: When rolling damage dice, add +1 to the result of each Extra Damage Die.
Spread: When fired at Short Range, a Spread weapon can hit any number of targets as long as they are all within 3 metres of one another. When you fire a Spread Weapon at a Mob you gain +3 bonus dice.
Strangle: Enemies hit by a Stranglethorn Cannon must take a Resolve test or become pinned.
Unique: A Tyranid may only have a single Stranglethorn cannon or Heavy Venom Cannon.
Unwieldy: <p>Whether unbalanced or too large, some weapons are harder to use.</p><p>Attacks made with Unwieldy weapons have their DN increased by an amount equal to their Unwieldy rating.</p>
Instinctive Behaviour (Lurk): At the start of the creature’s turn, it must pass a Resolve test (DN 3) or act according to that instinct; if the Resolve test is passed, the creature may act freely. If the creature is part of a mob, then the whole mob makes a single Resolve test. Tyranids with the Feed instinct are driven by a voracious need to attack and consume, and they will rampage towards the nearest prey without thought for anything but sating appetites that will never be satisfied. A Tyranid with the Feed instinct becomes frenzied.
Terror (3): This threat causes terror. Enemies are required to pass a Terror test (DN 3) to act normally.
Living Battering Ram: When a Carnifex charges, roll a d6 for each enemy within 2m of it along the path of its charge; each enemy that rolls a 4+ suffers 1 Mortal Wound and is knocked prone. The Carnifex adds +2d to melee attacks when it charges.
(Ruin) Sweeping Tail: When an enemy moves or attacks while within 2m of the Carnifex, it may make an attack with a Thresher Scythe or Bone Mace as a Ruin action.
Adrenalin Glands: Increase Speed by 1.
Toxin Sacs: Melee attacks gain +1 ED and Toxic(3).
Chitin Thorns: Enemies who attack the Tyranid in melee and suffer a complication suffer a Mortal Wound.
Spine Bank: (Damage 12+1ED; AP 0; Range 12m; Salvo 4; Assault, Pistol, Spread)
Spore Cysts: The Tyranid receives +2 Defence against shooting attacks, as if it were in cover.
Enhanced Senses: The Tyranid adds a bonus of +2d to all ranged attacks.