Source: An Abundance of Apocrypha, pg. 209
|Resilience||18 ( 5 Tyranid Carapace)|
A Carnifex is armed with two pairs of Monstrous Scything Talons. It may replace one or both of those with a weapon from the Monstrous Bio-Cannons list (pg. 208). It may replace one pair of Monstrous Scything Talons with a pair of Crushing Claws. It may also take one of the following: Bio-plasma, enhanced senses, or monstrous acid maw. It may also have a thresher scythe or a bone mace on its tail.
|Monstrous Scything Talons||3 m|| |
16 + 1 ED
|Crushing Claws||2 m|| |
20 + 3 ED
|-3||Brutal, Unwieldy (2)|
|Bio-Plasma||25 m|| |
14 + 1 ED
|-3||0||Assault, Blast (Small)|
|Monstrous Acid Maw||melee|| |
15 + 2 ED
|Thresher Scythe (Tail)||2 m|| |
12 + 1 ED
|Bone Mace (Tail)||2 m|| |
16 + 2 ED
|Twin Deathspitters with Slimer Maggots (Bio-Cannon)||48 m|| |
15 + 1 ED
|Twin Devourers with Brainleech Worms (Bio-Cannon)||36 m|| |
14 + 1 ED
|0||12||Agonizing, Assault, Spread|
|Stranglethorn Cannon (Bio-Cannon)||72 m|| |
16 + 2 ED
|-1||1||Assault, Blast (Large), Tangle (5), Strangle, Unique|
|Heavy Venom Cannon (Bio-Cannon)||72 m|| |
18 + 3 ED
|-2||2||Arc (2), Assault, Blast (Small), Toxic (5), Unique|
Agonizing: Each wound also causes 1 lose of Shock. Exhausted targets, that suffer agonizing damage are rendered unconscious.
Arc: Gain +X ED against vehicles.
Assault: Assault weapons can be fired as part of a Run Action, with additional +2 DN for the attack.
Blast: Can affect multiple targets (see Core Rules, pg. 229). ◆ Missed attacks deviate. ◆ When used in Melee (e.g. Pistols), the blast may only affect engaged targets. ◆ Fire-Blasts ignore cover bonus to defence. ◆ Fire-Blasts do not deviate, bt hit the location. Characters still avoid being hit.
Brutal: When rolling damage dice, add +1 to the result of each Extra Damage Die.
Spread: When killing a troop within a mob, any excess damage carries over to the nearest troop in the same mob.
Strangle: Enemies hit by a Stranglethorn Cannon must take a Resolve test or become pinned.
Toxic: Wounded targets become Poisoned. Victim must pass a Toughness Test (DN X) at the end of each round to end the effect. Suffer X Wounds of they fail.
Unique: A Tyranid may only have a single Stranglethorn cannon or Heavy Venom Cannon.
Unwieldy: Some weapons are more difficult to use than others; they may be unbalanced, require greater room to swing, or are simply too large to wield effectively. Weapons with this trait suffer a DN penalty equal to the rating when attacking.
Instinctive Behaviour (Lurk): At the start of the creature’s turn, it must pass a Resolve test (DN 3) or act according to that instinct; if the Resolve test is passed, the creature may act freely. If the creature is part of a mob, then the whole mob makes a single Resolve test. Tyranids with the Feed instinct are driven by a voracious need to attack and consume, and they will rampage towards the nearest prey without thought for anything but sating appetites that will never be satisfied. A Tyranid with the Feed instinct becomes frenzied.
Terror (3): This threat causes terror. Enemies are required to pass a Terror test (DN 3) to act normally.
Living Battering Ram: When a Carnifex charges, roll a d6 for each enemy within 2m of it along the path of its charge; each enemy that rolls a 4+ suffers 1 Mortal Wound and is knocked prone. The Carnifex adds +2d to melee attacks when it charges.
(Ruin) Sweeping Tail: When an enemy moves or attacks while within 2m of the Carnifex, it may make an attack with a Thresher Scythe or Bone Mace as a Ruin action.
Adrenalin Glands: Increase Speed by 1.
Toxin Sacs: Melee attacks gain +1 ED and Toxic(3).
Chitin Thorns: Enemies who attack the Tyranid in melee and suffer a complication suffer a Mortal Wound.
Spine Bank: (Damage 12+1ED; AP 0; Range 12m; Salvo 4; Assault, Pistol, Spread)
Spore Cysts: The Tyranid receives +2 Defence against shooting attacks, as if it were in cover.
Enhanced Senses: The Tyranid adds a bonus of +2d to all ranged attacks.