Manage Powers

You need to either possess the Psychic Keyword or have at least learned one rank in the Psychic Mastery skill
Minor Universal Biomancy Divination Pyromancy Telekinesis Telepathy Maleficarum Runes of Battle
Assail Telekinesis Fling objects at opponents 15
Boil Blood Maleficarum Inflict Shock and Mortal Wounds on enemies in an area 15
Chameleon Minor Conceals the psyker 8
Compel Minor Command a target to perform a short, simple act 10
Conceal Phenomena Minor Hides the presence of a psychic power 5
Conceal/Reveal Runes of Battle Hide or expose beings in an area 20
Create Flame Minor Outline a part of your body in fire 10
Crush Telekinesis Restrain and damage targets 15
Dull Pain Minor Reduce incoming Shock damage 8
Embolden/Horrify Runes of Battle Make allies braver or enemies more fearful 20
Empower/Everate Runes of Battle Make allies do more damage or make enemies inflict less 30
Enfeeble Biomancy Reduces enemy's strenth and inflict shock 15
Enhance/Drain Runes of Battle Make allies better in melee or enemies struggle 20
Fiery Form Pyromancy Surround your body with flames and become immune to fire or melta damage 15
Flash Bang Minor Potentially blind enemies and cause Shock damage 8
Flight Telekinesis Telekinetically fly through the air 15
Force Field Telekinesis Create a protective field around yourself 15
Forewarning Divination Gain bonus Defence and may Seize the Initiative 15
Fortune Minor Adds bonus die to one test 10
Glimpse the future Divination See glimpses of possible outcomes, gain an additional Campaign Card 15
Gout of Flame Pyromancy Hit an area with a blast of flame 5
Inflict Pain Minor Potentially stagger enemies and cause Shock damage 8
Jam Mechanism Minor Render a machine inoperable 10
Levitation Minor Float up and down, or arrest a fall 7
Life Leech Biomancy Damage enemy and heal yourself 15
Living Lightning Biomancy The psyker moves faster and may take a bonus action 15
Mind Probe Telepathy Invade another's mind to discover answers 15
Molten Beam Pyromancy Create a beam of energy that melts through targets 20
Omens of Doom Divination Use a foretelling to make an opponent hindered and vulnerable 15
Orb Minor Creates an orb to shed light 5
Phantom Form Biomancy Pass through solid objects 15
Phantom Grip Minor Manipulate objects with your mind 8
Prophetic Visions Divination Gain insightful visions and bonus Wrath 5
Protect/Jinx Runes of Battle Make alies tougher to hurt or enemies easier 20
Psychic Shriek Telepathy Potentially stagger enemies and cause Shock damage to their mind 10
Psyniscience Minor Detect psychic powers and phenomena 5
Puppet Master Maleficarum Control another's mind 20
Quicken/Delay Runes of Battle Twists time itself, briefly altering its flow for a select few 20
Regenerate Biomancy Heal you injuries and regenerate ost body parts 15
Scry Divination Remotely view events or places 5
Shockwave Telekinesis Unleash a blast of mental force around you 15
Shove Minor Shove an enemy and potentially knock prone 8
Smite Universal Inflict 1d3 Mortal Wounds 10
Soul Shivrel Maleficarum Corrupt your enemies and infl ict Mortal Wounds 20
Spontaneuous Combustion Pyromancy Enemies burst into flames 10
Telepathy Telepathy Mentally communicate with others 5
Terrify Telepathy Overcome enemies within range with psychic fear 15
Touch of Corruption Maleficarum Inflict Shock, Corruption, and potentially mutate enemies 15
Voices Minor Creates ghostly voices 5
Walking Nightmare Maleficarum Force another to experience horrifi c hallucinations 10
Wall of Flame Pyromancy Create a blazing wall of fire 15