NameCostPrerequisitesEffectBuy
Acts of Faith Grants Faith and bonuses with various options. 40 Adeptus Ministorum or Adepta Sororitas, Willpower 3+, must not possess the Chaos keyword Grants Faith and bonuses with various options.
Betrayer May sacrifice a devotee for Wrath. 30 Rank 2+, Chaos, Devotees May sacrifice a devotee for Wrath.
Bombardment Calls in a bombardment once per game. 40 Rank 3+, Aeldari or Astra Militarum or Chaos or Ork or Rogue Trader or Adeptus Astartes Calls in a bombardment once per game.
Chaos Familiar Gains a minion spawned from the warp. 20 Chaos Gains a minion spawned from the warp.
Counterstrike Strike back if you are attacked in melee. 30 Weapon Skill 5+ Strike back if you are attacked in melee.
Cybernetic Reconstruction Does not bleed or breathe. +½ Rank to Tech and Soak tests. +2DN to Persuasion tests. 30 Tier 2+ Does not bleed or breathe. +½ Rank to Tech and Soak tests. +2DN to Persuasion tests.
Dedicated <Ability> Increase the chosen bonus to +Rank. 30 One Ability that grant a bonus of +½ Rank. undefined Increase the chosen bonus to +Rank.
Devotees You gain a mob of Troops as devoted followers. 30 Leadership 4+ You gain a mob of Troops as devoted followers.
Dual Wielder (Ballistic Skill) May wield two pistols. 30 Ballistic Skill 4+ May wield two pistols.
Dual Wielder (Weapon Skill) May wield two melee weapons. 30 Weapon Skill 4+ May wield two melee weapons.
Favoured by the Warp May reroll psychic mishaps. 40 Psyker May reroll psychic mishaps.
Fearless Fearless and immune to Intimidation. 30 Willpower 5+ Fearless and immune to Intimidation.
Hammer Blow +½ Rank ED to any All-Out Attack 20 Weapon Skill 3+ +½ Rank ED to any All-Out Attack
Hardy Test Toughness to restore Shock. 30 Toughness 3+ Test Toughness to restore Shock.
Hatred <Keyword> +Rank on melee attacks against a chosen keyword; +2DN for non-hostile Interaction tests with that keyword. 30 Weapon Skill 3+ +Rank on melee attacks against a chosen keyword; +2DN for non-hostile Interaction tests with that keyword.
Heroic Charge +½ Rank to melee attacks made as part of a charge. 20 Athletics 2+, Weapon Skill 2+ +½ Rank to melee attacks made as part of a charge.
Inspired Blessing Chant as a free action to heal Shock in you and your allies. 25 Adeptus Ministorum, must not possess the Chaos keyword Chant as a free action to heal Shock in you and your allies.
Legacy of Sorrow No longer suffers from Intense Emotion, +1 Glory when passing a Defiance Check. 20 Aeldari No longer suffers from Intense Emotion, +1 Glory when passing a Defiance Check.
Let the Galaxy Burn Bonus Glory when you incapacitate an opponent. 20 Chaos Bonus Glory when you incapacitate an opponent.
Loremaster <Keyword> Gain skill bonuses for a specific subject. 30 Scholar 4+ Gain skill bonuses for a specific subject.
Mark of Chaos (Khorne) Dedicate yourself to a Chaos God to gain a benefit. 30 Khorne Dedicate yourself to a Chaos God to gain a benefit.
Mark of Chaos (Nurgle) Dedicate yourself to a Chaos God to gain a benefit. 30 Nurgle Dedicate yourself to a Chaos God to gain a benefit.
Mark of Chaos (Slaanesh) Dedicate yourself to a Chaos God to gain a benefit. 30 Slaanesh Dedicate yourself to a Chaos God to gain a benefit.
Mark of Chaos (Tzeentch) Dedicate yourself to a Chaos God to gain a benefit. 30 Tzeentch Dedicate yourself to a Chaos God to gain a benefit.
Mark of Chaos (Undedicated) Dedicate yourself to a Chaos God to gain a benefit. 30 Undedicated Dedicate yourself to a Chaos God to gain a benefit.
Marksman Aim may reduce Called Shot DN. 20 Ballistic Skill 3+ Aim may reduce Called Shot DN.
Mastered Path Select a second Background and gain the benefi ts. 20 Aeldari or Asuryani Select a second Background and gain the benefi ts.
Mob Rule +Rank to Resolve tests for Ork followers. 20 Ork +Rank to Resolve tests for Ork followers.
Peer +Rank to Influence and Interaction Skills in social situations. 30 Persuasion 3+ +Rank to Influence and Interaction Skills in social situations.
Primaris Directive +½ Rank to Resolve and Corruption Tests. +Rank to Scholar tests regarding historical events. 40 Primaris Astartes +½ Rank to Resolve and Corruption Tests. +Rank to Scholar tests regarding historical events.
Rite of Fear Project cone of fear-causing subsonics. 30 Adeptus Mechanicus Project cone of fear-causing subsonics.
Rite of Magnometrics Manipulate metal objects without touching them. 20 Adeptus Mechanicus Manipulate metal objects without touching them.
Rite of Pure Thought +½ Rank to Fear tests and resist Interaction attacks; +½ Rank to Investigation tests. 30 Adeptus Mechanicus +½ Rank to Fear tests and resist Interaction attacks; +½ Rank to Investigation tests.
Shootier Increase Salvo value by ½ Rank. 35 Ork Increase Salvo value by ½ Rank.
Sidestep Sacrifice move to gain +Rank Defence and +Rank resilience vs. one attack. 30 Initiative 3+ Sacrifice move to gain +Rank Defence and +Rank resilience vs. one attack.
Special Weapons Trooper Gain a choice of special weapons as standard wargear. 20 Ballistic Skill 3+, Imperial Guardsman or Tempestus Scion Gain a choice of special weapons as standard wargear.
Steel and Doom +½ Rank bonus damage with Space Marine weapons 30 Rank 3+, Adeptus Astartes +½ Rank bonus damage with Space Marine weapons
Storm of Death Reduce DN for Multi-attack in melee. 30 Weapon Skill 4+ Reduce DN for Multi-attack in melee.
Superhuman Agility +Rank to all dice pools that incorporate Agility. 60 Agility 5+ +Rank to all dice pools that incorporate Agility.
Superhuman Fellowship +Rank to all dice pools that incorporate Fellowship. 60 Fellowship 5+ +Rank to all dice pools that incorporate Fellowship.
Superhuman Initiative +Rank to all dice pools that incorporate Initiative. 60 Initiative 5+ +Rank to all dice pools that incorporate Initiative.
Superhuman Intellect +Rank to all dice pools that incorporate Intellect. 60 Intellect 5+ +Rank to all dice pools that incorporate Intellect.
Superhuman Strength +Rank to all dice pools that incorporate Strength. 60 Strength 5+ +Rank to all dice pools that incorporate Strength.
Superhuman Toughness +Rank to all dice pools that incorporate Toughness. 60 Toughness 5+ +Rank to all dice pools that incorporate Toughness.
Superhuman Willpower +Rank to all dice pools that incorporate Willpower. 60 Willpower 5+ +Rank to all dice pools that incorporate Willpower.
Surpreme Presence Athletics May target Rank +1 or one mob of troops without penalty for Interaction attacks using Athletics. 30 Athletics 4+ May target Rank +1 or one mob of troops without penalty for Interaction attacks using Athletics.
Surpreme Presence Deception May target Rank +1 or one mob of troops without penalty for Interaction attacks using Deception. 30 Deception 4+ May target Rank +1 or one mob of troops without penalty for Interaction attacks using Deception.
Surpreme Presence Intimidation May target Rank +1 or one mob of troops without penalty for Interaction attacks using Intimidation. 30 Intimidation 4+ May target Rank +1 or one mob of troops without penalty for Interaction attacks using Intimidation.
Surpreme Presence Persuasion May target Rank +1 or one mob of troops without penalty for Interaction attacks using Persuasion. 30 Persuasion 4+ May target Rank +1 or one mob of troops without penalty for Interaction attacks using Persuasion.
Surpreme Presence Tech May target Rank +1 or one mob of troops without penalty for Interaction attacks using Tech. 30 Tech 4+ May target Rank +1 or one mob of troops without penalty for Interaction attacks using Tech.
The Emperor's Light Grants Faith and gives bonuses to Corruption tests and Fear tests for you and your allies. 25 Adeptus Ministorum, must not possess the Chaos keyword Grants Faith and gives bonuses to Corruption tests and Fear tests for you and your allies.
Touched by Fate Gain +½ Rank Wrath at the beginning of each session. 25 None Gain +½ Rank Wrath at the beginning of each session.
Trademark Weapon: (Melee <Weapon>) +Rank ED to all successful attacks with chosen weapon. 30 Weapon Skill 4+ +Rank ED to all successful attacks with chosen weapon.
Trademark Weapon: (Ranged <Weapon>) +Rank ED to all successful attacks with chosen weapon. 30 Ballistic Skill 4+ +Rank ED to all successful attacks with chosen weapon.
True Grit Ignore the penalty for Lightly Wounded; +1DN for Heavily Wounded. +½ Rank to Wounds. 40 Toughness 4+ Ignore the penalty for Lightly Wounded; +1DN for Heavily Wounded. +½ Rank to Wounds.
Uncanny Conviction Conviction increases by ½ Rank. 40 None Conviction increases by ½ Rank.
Uncanny Defence Defence increases by ½ Rank. 40 None Defence increases by ½ Rank.
Uncanny Resilience Resilience increases by ½ Rank. 40 None Resilience increases by ½ Rank.
Uncanny Resolve Resolve increases by ½ Rank. 40 None Resolve increases by ½ Rank.
Uncanny Shock Shock increases by ½ Rank. 40 None Shock increases by ½ Rank.
Uncanny Soak Soak increases by ½ Rank. 40 None Soak increases by ½ Rank.
Uncanny Speed Speed increases by ½ Rank. 40 None Speed increases by ½ Rank.
Uncanny Wounds Wounds increases by ½ Rank. 40 None Wounds increases by ½ Rank.
Unnatural Athletics Reduce DN modifiers by +Rank for Athletics tests. 60 Athletics 4+ Reduce DN modifiers by +Rank for Athletics tests.
Unnatural Awareness Reduce DN modifiers by +Rank for Awareness tests. 60 Awareness 4+ Reduce DN modifiers by +Rank for Awareness tests.
Unnatural Ballistic Skill Reduce DN modifiers by +Rank for Ballistic Skill tests. 60 Ballistic Skill 4+ Reduce DN modifiers by +Rank for Ballistic Skill tests.
Unnatural Cunning Reduce DN modifiers by +Rank for Cunning tests. 60 Cunning 4+ Reduce DN modifiers by +Rank for Cunning tests.
Unnatural Deception Reduce DN modifiers by +Rank for Deception tests. 60 Deception 4+ Reduce DN modifiers by +Rank for Deception tests.
Unnatural Insight Reduce DN modifiers by +Rank for Insight tests. 60 Insight 4+ Reduce DN modifiers by +Rank for Insight tests.
Unnatural Intimidation Reduce DN modifiers by +Rank for Intimidation tests. 60 Intimidation 4+ Reduce DN modifiers by +Rank for Intimidation tests.
Unnatural Investigation Reduce DN modifiers by +Rank for Investigation tests. 60 Investigation 4+ Reduce DN modifiers by +Rank for Investigation tests.
Unnatural Leadership Reduce DN modifiers by +Rank for Leadership tests. 60 Leadership 4+ Reduce DN modifiers by +Rank for Leadership tests.
Unnatural Medicae Reduce DN modifiers by +Rank for Medicae tests. 60 Medicae 4+ Reduce DN modifiers by +Rank for Medicae tests.
Unnatural Persuasion Reduce DN modifiers by +Rank for Persuasion tests. 60 Persuasion 4+ Reduce DN modifiers by +Rank for Persuasion tests.
Unnatural Pilot Reduce DN modifiers by +Rank for Pilot tests. 60 Pilot 4+ Reduce DN modifiers by +Rank for Pilot tests.
Unnatural Psychic Mastery Reduce DN modifiers by +Rank for Psychic Mastery tests. 60 Psychic Mastery 4+ Reduce DN modifiers by +Rank for Psychic Mastery tests.
Unnatural Scholar Reduce DN modifiers by +Rank for Scholar tests. 60 Scholar 4+ Reduce DN modifiers by +Rank for Scholar tests.
Unnatural Stealth Reduce DN modifiers by +Rank for Stealth tests. 60 Stealth 4+ Reduce DN modifiers by +Rank for Stealth tests.
Unnatural Survival Reduce DN modifiers by +Rank for Survival tests. 60 Survival 4+ Reduce DN modifiers by +Rank for Survival tests.
Unnatural Tech Reduce DN modifiers by +Rank for Tech tests. 60 Tech 4+ Reduce DN modifiers by +Rank for Tech tests.
Unnatural Weapon Skill Reduce DN modifiers by +Rank for Weapon Skill tests. 60 Weapon Skill 4+ Reduce DN modifiers by +Rank for Weapon Skill tests.
Unquestioning Faith Grants Faith and provides bonuses to resist psychic powers and effects. 20 Willpower 3+, must not possess the Chaos keyword Grants Faith and provides bonuses to resist psychic powers and effects.